AndrewMAze

Russia
On FACEIT since 2017 116 matches tracked 61 matches in 30 days
ELO ▼ 34
2,042
30-day peak: 2,222
Rank EU
#214,514
Russia #58,857 in Russia
Last updated:

How does AndrewMAze play?

Rating 1.00 K/R 0.71 ADR 77.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (48%).

Headshot rate 33%−15 pp · Ø 48% better than 1%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 4 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 7x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +192
= Stayed the same
ADR at 76.4
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
35 matches · 43% win rate
In match 1 of the day −5 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Mondays −30 ELO, win rate 33%

AndrewMAze loses the most ELO on Dust 2: −84 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 24%
0.75 better than 60%
80.0 better than 50%
1.05 better than 63%
53% of 132 duels better than 64%
40% of 20 situations better than 57%
Ancient25
64% better than 87%
0.71 better than 36%
78.2 better than 35%
1.00 better than 46%
55% of 93 duels better than 75%
50% of 8 situations better than 79%
Mirage25
40% better than 15%
0.65 better than 14%
72.5 better than 14%
0.93 better than 22%
46% of 106 duels better than 24%
58% of 12 situations better than 92%
Anubis16
56% better than 68%
0.72 better than 42%
79.1 better than 43%
1.04 better than 56%
66% of 59 duels better than 99%
39% of 18 situations better than 55%
Inferno8
75% -
0.75 -
88.8 -
1.02-
53% of 36 duels -
0% of 2 situations -
Nuke5
20% -
0.68 -
73.2 -
1.04-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AndrewMAze plays

Across 116 matches AndrewMAze averages K/R 0.71, ADR 77.9 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 9 players. Averages 15.8 kills per match with 33% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. AndrewMAze loses the most ELO on Dust 2 (−84 ELO, win rate 43%). Things go best on Ancient (+74 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +192. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 76.4. Last 30 days: 61 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.