AndrejProste

SK
22 matches tracked
Last updated:

How does AndrejProste play?

Rating 1.14 K/R 0.85 ADR 95.6 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsEntryClutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (46%).

Headshot rate 57%+11 pp · Ø 46% better than 94%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.11+0.12 · Ø 0.99 better than 91%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.8%+2.9 pp · Ø 12.9% better than 98%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 96%
MVPs per match 2.9+0.7 · Ø 2.2 better than 98%
4Ks and aces 8x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Patterns

Soon this shows where AndrejProste loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 28 · Inferno
  3. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis5
60% -
0.76 -
84.2 -
1.03-
50% of 34 duels -
43% of 7 situations -
Inferno4
50% -
0.81 -
95.6 -
1.10-
48% of 25 duels -
67% of 3 situations -
Mirage4
25% -
0.88 -
97.3 -
1.13-
70% of 20 duels -
0% of 1 situations -
Ancient3
100% -
0.78 -
88.8 -
1.09-
57% of 21 duels -
-
Cache3
33% -
0.76 -
91.0 -
0.97-
46% of 13 duels -
0% of 2 situations -
Nuke3
67% -
1.23 -
127.8 -
1.69-
75% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AndrejProste plays

Across 22 matches AndrejProste averages K/R 0.85, ADR 95.6 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 95.6, better than 99% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 18.4 kills per match with 57% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 6 it was below 0.90. In 22 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.