AndreEdu

Brazil
On FACEIT since 2020 148 matches tracked 11 matches in 30 days
ELO ▲ 70
2,621
30-day peak: 2,623
Rank SA ▲ 32 places
#745
Brazil #505 in Brazil
30 days · prev. #777 · best #712
Last updated:

How does AndreEdu play?

Rating 1.14 (from 102 matches) K/R 0.76 ADR 79.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 2.9 from the last 131
Knife kills 6 in 131 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 11x 4K, 0 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, ADR at 79.8, ELO at 2,621
▼ Got worse
Rating −0.08, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −10 ELO
33 matches · 42% win rate
In match 3 of the day +27 ELO
21 matches · 29% win rate
Between 18:00 and 24:00 +42 ELO, win rate 47%

AndreEdu loses the most ELO in match 2 of the day: −10 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Cache
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 79%
0.79 better than 70%
79.2 better than 39%
1.21 better than 90%
70% of 125 duels better than 99%
39% of 23 situations right on the average
Dust 226
58% better than 69%
0.78 better than 65%
82.2 better than 54%
1.19 better than 86%
72% of 71 duels better than 99%
22% of 18 situations better than 13%
Anubis24
58% better than 67%
0.70 better than 26%
75.5 better than 21%
1.05 right on the average
60% of 58 duels better than 88%
40% of 20 situations right on the average
Cache12
33% -
0.80 -
77.2 -
1.10-
54% of 35 duels -
50% of 6 situations -
Ancient10
10% -
0.68 -
74.5 -
0.94-
48% of 27 duels -
20% of 5 situations -
Inferno9
56% -
0.89 -
92.1 -
1.36-
73% of 15 duels -
50% of 8 situations -
Nuke4
75% -
0.78 -
72.0 -
1.18-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AndreEdu plays

Across 148 matches AndreEdu averages K/R 0.76 and ADR 79.2; the rating across the 102 rated matches is 1.14. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 39% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 52 of 102 matches the rating was 1.10 or higher (51%), in 21 it was below 0.90. In 50 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. AndreEdu loses the most ELO in match 2 of the day (−10 ELO, win rate 42%). Things go best in match 1 of the day (+51 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, +10 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.08, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.8, ELO at 2,621. Last 30 days: 11 matches, win rate 73%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.