Anch0uSs

Ukraine
On FACEIT since 2020 373 matches tracked 137 matches in 30 days
ELO ▲ 486
3,375
30-day peak: 3,527
Rank EU ▼ 475 places
#1,828
Ukraine #122 in Ukraine
30 days · prev. #1,353 · best #1,264
Last updated:

How does Anch0uSs play?

Rating 0.94 K/R 0.70 ADR 81.6 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 373 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.90−0.15 · Ø 1.05 better than 3%
Pistol kills per match 2.7
Knife kills 6 in 373 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 59x 4K, 5 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 6.9+3.0 · Ø 3.9 better than 97%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.9, Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.94, Win rate at 53%
▼ Got worse
ELO −54

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −188 ELO
90 matches · 54% win rate
On Cache −68 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 −137 ELO, win rate 46%
On Tuesdays −127 ELO, win rate 45%

Anch0uSs loses the most ELO on Ancient: −188 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 42%
0.71 better than 26%
82.4 right on the average
0.96 better than 17%
47% of 740 duels better than 19%
46% of 50 situations better than 72%
Ancient90
54% better than 45%
0.69 better than 18%
82.5 better than 51%
0.91 better than 7%
48% of 532 duels better than 24%
31% of 32 situations better than 31%
Anubis60
55% better than 49%
0.71 better than 28%
81.2 better than 48%
0.95 better than 16%
49% of 340 duels better than 30%
27% of 15 situations better than 22%
Dust 259
49% better than 27%
0.70 better than 23%
81.4 better than 46%
0.94 better than 12%
46% of 348 duels better than 17%
40% of 15 situations right on the average
Cache25
52% better than 28%
0.71 better than 16%
80.5 better than 27%
0.95 better than 7%
52% of 175 duels better than 31%
22% of 9 situations better than 13%
Nuke15
47% better than 19%
0.64 better than 4%
74.2 better than 14%
0.85 better than 1%
39% of 105 duels better than 2%
64% of 11 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How Anch0uSs plays

Across 373 matches Anch0uSs averages K/R 0.70, ADR 81.6 and a rating of 0.94. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Anubis with a 55% win rate in 60 matches. In 111 of 373 matches the rating was 1.10 or higher (30%), in 184 it was below 0.90. In 331 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: October 2026 at 0.99. Anch0uSs loses the most ELO on Ancient (−188 ELO, win rate 54%). Things go best on Mirage (+455 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +196 ELO. Improved over the last three months: ADR +4.9, Headshots +2 pp. Got weaker: ELO −54. Unchanged in recent months: K/R at 0.70, Rating at 0.94, Win rate at 53%. Last 30 days: 137 matches, win rate 56%, net ELO +410.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.