AnasteZZZe_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Weakness17% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.81 K/D and so well below the average (1.02).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.84 (at the start 0.83). Well below the average (1.02).
Damage per round (ADR)
Best month: March 2026 with 76.3. Last 3 months: 68.3 (at the start 69.2). Well below the average (80.4).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 54% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: March 2026 with 68%. Last 3 months: 48% (at the start 63%). Just below the average (49%).
Best month: September 2026 with 2,170.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 22%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.69 · Mirage
- Most kills in a match: 42 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How AnasteZZZe_ plays
Across 76 matches AnasteZZZe_ averages K/R 0.62, ADR 68.6 and a rating of 0.84. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 15 of 76 matches the rating was 1.10 or higher (20%), in 48 it was below 0.90. In 46 matches with detailed stats: 2 4Ks and 3 aces. Best month by rating: October 2026 at 0.97. Things go best in match 1 of the day (+60 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +60 ELO. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.84, ADR at 68.3, Headshots at 54%. Last 30 days: 22 matches, win rate 55%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.