AnZe

Russia
On FACEIT since 2016 212 matches tracked 59 matches in 30 days
ELO ▼ 287
2,531
30-day peak: 2,818
Rank EU
#47,363
Russia #13,263 in Russia
Last updated:

How does AnZe play?

Rating 1.17 (from 162 matches) K/R 0.83 ADR 89.2 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 162 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 7% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Knife kills 2 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 39x 4K, 10 aces in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.25, ADR +10.3, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.87 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
50 matches · 46% win rate
In match 4 of the day ±0 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 +23 ELO, win rate 45%
On Tuesdays +25 ELO, win rate 45%

AnZe loses the most ELO on Dust 2: −23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 47%
0.81 better than 77%
87.1 better than 77%
1.12 better than 74%
59% of 327 duels better than 87%
67% of 27 situations better than 98%
Ancient51
51% better than 43%
0.84 better than 84%
90.6 better than 86%
1.23 better than 92%
55% of 229 duels better than 65%
39% of 18 situations better than 53%
Dust 250
46% better than 27%
0.81 better than 77%
86.0 better than 73%
1.15 better than 78%
56% of 215 duels better than 72%
23% of 13 situations better than 14%
Anubis32
59% better than 70%
0.87 better than 93%
92.1 better than 91%
1.20 better than 89%
56% of 131 duels better than 71%
50% of 12 situations better than 77%
Cache12
50% -
0.90 -
100.1 -
1.19-
59% of 85 duels -
40% of 5 situations -
Overpass4
50% -
0.82 -
88.4 -
0.98-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AnZe plays

Across 212 matches AnZe averages K/R 0.83 and ADR 89.2; the rating across the 162 rated matches is 1.17. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 82 of 162 matches the rating was 1.10 or higher (51%), in 49 it was below 0.90. In 145 matches with detailed stats: 39 4Ks and 10 aces. Best month by rating: August 2026 at 1.34. AnZe loses the most ELO on Dust 2 (−23 ELO, win rate 46%). Things go best on Ancient (+48 ELO, win rate 51%). Match no. 3 of the day goes best: 72% win rate. Improved over the last three months: K/R +0.12, Rating +0.25, ADR +10.3, Win rate +14 pp. Got weaker: Headshots −4 pp. Last 30 days: 59 matches, win rate 44%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.