An3W

South Korea
On FACEIT since 2021 118 matches tracked 97 matches in 30 days
Last updated:

How does An3W play?

Rating 1.16 (from 116 matches) K/R 0.83 ADR 87.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 4%−6 pp · Ø 10% better than 22%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 86%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 37x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 9%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether An3W is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
26 matches · 54% win rate
From match 5 of the day −33 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Mondays −33 ELO, win rate 31%

An3W loses the most ELO on Dust 2: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 61%
0.82 better than 85%
84.7 better than 73%
1.12 better than 81%
53% of 173 duels better than 65%
38% of 16 situations right on the average
Dust 226
54% better than 63%
0.90 better than 97%
96.3 better than 97%
1.24 better than 95%
62% of 137 duels better than 95%
44% of 18 situations better than 70%
Anubis18
39% better than 13%
0.78 better than 75%
81.1 better than 55%
1.09 better than 76%
48% of 102 duels better than 33%
45% of 11 situations better than 70%
Ancient17
53% better than 58%
0.82 better than 88%
89.3 better than 88%
1.14 better than 86%
59% of 71 duels better than 90%
10% of 10 situations better than 2%
Inferno8
88% -
0.88 -
91.2 -
1.26-
52% of 44 duels -
40% of 5 situations -
Nuke6
67% -
0.92 -
89.2 -
1.33-
64% of 22 duels -
50% of 6 situations -
Cache5
60% -
0.76 -
80.0 -
1.08-
38% of 24 duels -
100% of 3 situations -
Vertigo3
33% -
0.71 -
74.9 -
0.90-
35% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How An3W plays

Across 118 matches An3W averages K/R 0.83 and ADR 87.4; the rating across the 116 rated matches is 1.16. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 9 players. Averages 18.8 kills per match with 64% headshots. The strongest map is Mirage with a 54% win rate in 35 matches. In 62 of 116 matches the rating was 1.10 or higher (53%), in 34 it was below 0.90. In 116 matches with detailed stats: 37 4Ks and 4 aces. An3W loses the most ELO on Dust 2 (−33 ELO, win rate 54%). Things go best in match 2 of the day (+23 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +23 ELO. Last 30 days: 97 matches, win rate 51%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.