Amz1nG1

Hungary
On FACEIT since 2026 107 matches tracked 29 matches in 30 days
Last updated:

How does Amz1nG1 play?

Rating 1.08 K/R 0.75 ADR 79.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Amz1nG1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
66% better than 93%
0.73 better than 46%
78.4 better than 39%
1.05 better than 59%
52% of 158 duels better than 56%
52% of 21 situations better than 86%
Anubis19
68% better than 92%
0.77 better than 67%
79.7 better than 45%
1.11 better than 77%
53% of 79 duels better than 60%
33% of 12 situations better than 38%
Dust 219
37% better than 8%
0.68 better than 22%
76.8 better than 28%
0.97 better than 29%
52% of 65 duels better than 55%
40% of 10 situations better than 57%
Ancient10
40% -
0.85 -
85.7 -
1.19-
56% of 36 duels -
27% of 15 situations -
Cache10
70% -
0.76 -
81.0 -
1.10-
62% of 29 duels -
14% of 7 situations -
Inferno5
60% -
0.68 -
74.6 -
1.02-
50% of 18 duels -
50% of 4 situations -
Nuke5
80% -
0.99 -
95.9 -
1.40-
74% of 19 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Amz1nG1 plays

Across 107 matches Amz1nG1 averages K/R 0.75, ADR 79.9 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 40 of 107 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Things go best on Mirage (+27 ELO, win rate 66%). Match no. 3 of the day goes best: 70% win rate. Last 30 days: 29 matches, win rate 62%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.