AmonRaJax

Turkey
131 matches tracked 45 matches in 30 days
Last updated:

How does AmonRaJax play?

Rating 1.05 (from 111 matches) K/R 0.76 ADR 86.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.04 · Ø 0.99 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 80%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 11x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 86.0, Headshots at 39%, Win rate at 50%
▼ Got worse
Rating −0.10, ELO −159

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
32 matches · 47% win rate
In match 2 of the day +22 ELO
31 matches · 35% win rate

AmonRaJax loses the most ELO on Anubis: −31 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
67% better than 95%
0.81 better than 88%
92.7 better than 95%
1.13 better than 88%
58% of 203 duels better than 89%
36% of 14 situations better than 47%
Anubis32
47% better than 39%
0.75 better than 66%
85.2 better than 77%
1.03 better than 62%
50% of 123 duels right on the average
33% of 12 situations better than 36%
Nuke17
41% better than 14%
0.75 right on the average
82.8 better than 54%
0.98-
54% of 72 duels better than 60%
0% of 2 situations better than 1%
Ancient14
29% -
0.73 -
83.7 -
0.97-
50% of 50 duels -
0% of 3 situations -
Cache6
33% -
0.59 -
72.8 -
0.76-
28% of 18 duels -
40% of 5 situations -
Vertigo5
40% -
0.70 -
80.0 -
1.01-
40% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AmonRaJax plays

Across 131 matches AmonRaJax averages K/R 0.76 and ADR 86.6; the rating across the 111 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 86.6, better than 89% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 67% win rate in 52 matches. In 44 of 111 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. AmonRaJax loses the most ELO on Anubis (−31 ELO, win rate 47%). Things go best on Dust 2 (+48 ELO, win rate 67%). Match no. 3 of the day goes best: 56% win rate, −34 ELO. Got weaker: Rating −0.10, ELO −159. Unchanged in recent months: K/R at 0.75, ADR at 86.0, Headshots at 39%, Win rate at 50%. Last 30 days: 45 matches, win rate 47%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.