AmoRY4

Russia
On FACEIT since 2019 215 matches tracked 37 matches in 30 days
Last updated:

How does AmoRY4 play?

Rating 0.97 (from 212 matches) K/R 0.69 ADR 80.0 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.9
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.7%).

2K rounds 12.6%−1.1 pp · Ø 13.7% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 21x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 7.2+3.2 · Ø 4.0 better than 97%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.6, Headshots +3 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −80 ELO
23 matches · 43% win rate
On Mirage −72 ELO
46 matches · 59% win rate
On Fridays +26 ELO, win rate 41%

AmoRY4 loses the most ELO in match 4 of the day: −80 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 15%
0.67 better than 14%
76.8 better than 25%
0.95 better than 15%
42% of 197 duels better than 7%
40% of 20 situations better than 54%
Mirage46
59% better than 75%
0.68 better than 17%
79.9 better than 39%
0.99 better than 27%
47% of 155 duels better than 21%
46% of 24 situations better than 73%
Ancient44
55% better than 54%
0.70 better than 23%
82.2 right on the average
0.99 better than 29%
45% of 161 duels better than 14%
58% of 24 situations better than 91%
Anubis30
53% better than 46%
0.71 better than 29%
83.2 better than 58%
0.99 better than 27%
49% of 100 duels better than 31%
47% of 17 situations better than 71%
Nuke27
48% better than 25%
0.68 better than 13%
79.4 better than 33%
0.93 better than 9%
49% of 86 duels better than 28%
45% of 11 situations better than 65%
Cache9
56% -
0.68 -
73.8 -
0.94-
50% of 22 duels -
50% of 2 situations -
Inferno9
56% -
0.65 -
80.7 -
0.89-
66% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AmoRY4 plays

Across 215 matches AmoRY4 averages K/R 0.69 and ADR 80.0; the rating across the 212 rated matches is 0.97. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 70 of 212 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. AmoRY4 loses the most ELO in match 4 of the day (−80 ELO, win rate 43%). Things go best on Dust 2 (+91 ELO, win rate 43%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.6, Headshots +3 pp. Got weaker: ELO −163. Unchanged in recent months: Win rate at 51%. Last 30 days: 37 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.