Ammaya

AW
On FACEIT since 2016 164 matches tracked 51 matches in 30 days
Last updated:

How does Ammaya play?

Rating 1.10 (from 123 matches) K/R 0.78 ADR 84.4 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Ammaya gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive

Ammaya wins 35 of 100 1v1s. 5 percentage points below the level 10 average (40%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by Ammaya are headshots. 5 percentage points above the level 10 average (51%).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 20%+9 pp better than 84%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.8
Knife kills 23 in 164 matches

Impact

Average
Damage and big rounds

Ammaya gets exactly 3 kills in 5.0 of 100 rounds. 0.9 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.40.0 on par
4Ks and aces 28x 4K, 6 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.50 enemies flashed per round (50 per 100 rounds). 0.20 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.50+0.20 better than 92%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, ADR +4.8, Win rate +7 pp
= Stayed the same
Headshots at 56%, ELO at 2,298
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.74). 0.05 above the level 10 average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
41 matches · 39% win rate
In match 3 of the day −60 ELO
27 matches · 44% win rate
On Anubis −28 ELO
27 matches · 48% win rate

Ammaya loses the most ELO on Mirage: −114 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.42 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 53%
0.83 better than 86%
90.1 better than 87%
1.11 better than 72%
57% of 282 duels better than 80%
40% of 25 situations better than 57%
Mirage41
39% better than 9%
0.73 better than 42%
80.8 better than 49%
1.05 better than 55%
48% of 223 duels better than 29%
36% of 11 situations better than 43%
Anubis27
48% better than 33%
0.76 better than 58%
81.0 better than 53%
1.10 better than 70%
55% of 168 duels better than 67%
40% of 15 situations better than 54%
Inferno19
47% better than 29%
0.72 better than 35%
80.8 better than 42%
1.05-
48% of 106 duels better than 26%
20% of 10 situations better than 15%
Ancient14
57% -
0.72 -
80.7 -
0.97-
54% of 72 duels -
83% of 6 situations -
Nuke9
67% -
0.92 -
91.2 -
1.36-
61% of 57 duels -
38% of 8 situations -
Cache4
50% -
0.95 -
92.8 -
1.26-
78% of 18 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ammaya plays

Across 164 matches Ammaya averages K/R 0.78 and ADR 84.4; the rating across the 123 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 123 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. Ammaya loses the most ELO on Mirage (−114 ELO, win rate 39%). Things go best in match 4 of the day (+57 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +57 ELO. Improved over the last three months: K/R +0.05, ADR +4.8, Win rate +7 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,298. Last 30 days: 51 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.