Ammanto

Poland
On FACEIT since 2016 160 matches tracked 49 matches in 30 days
Last updated:

How does Ammanto play?

Rating 1.06 K/R 0.73 ADR 82.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.2
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 23x 4K, 4 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ammanto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +8 ELO
43 matches · 47% win rate
Between 18:00 and 24:00 +53 ELO, win rate 47%
On Sundays +34 ELO, win rate 32%

Ammanto loses the most ELO from match 5 of the day: +8 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.09 · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 66%
0.68 better than 21%
78.8 better than 37%
0.97 better than 27%
45% of 149 duels better than 17%
36% of 44 situations better than 44%
Dust 232
59% better than 75%
0.73 better than 43%
80.2 better than 45%
1.06 better than 56%
42% of 97 duels better than 9%
48% of 23 situations better than 77%
Cache19
58% -
0.89 -
94.4 -
1.32-
57% of 47 duels -
53% of 17 situations -
Anubis18
44% better than 24%
0.66 better than 14%
78.1 better than 32%
0.95 better than 21%
46% of 54 duels better than 22%
46% of 13 situations better than 67%
Ancient13
62% -
0.72 -
84.9 -
1.10-
58% of 33 duels -
50% of 10 situations -
Nuke11
45% -
0.71 -
79.9 -
1.03-
40% of 25 duels -
67% of 6 situations -
Inferno8
50% -
0.84 -
92.3 -
1.17-
65% of 17 duels -
50% of 4 situations -
Vertigo5
40% -
0.76 -
82.0 -
1.05-
73% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ammanto plays

Across 160 matches Ammanto averages K/R 0.73, ADR 82.3 and a rating of 1.06. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 66 of 160 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 160 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Ammanto loses the most ELO from match 5 of the day (+8 ELO, win rate 47%). Things go best on Dust 2 (+114 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, −26 ELO. Last 30 days: 49 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.