AmericanuYT

Romania
129 matches tracked
Last updated:

How does AmericanuYT play?

Rating 0.90 (from 108 matches) K/R 0.67 ADR 70.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 1.9
Knife kills 2 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 16%
3K rounds 2.0%−2.1 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 5x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 1,438
▼ Got worse
K/R −0.17, Rating −0.23, ADR −11.8, Win rate −15 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.60 (at the start 0.77). Well below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
42 matches · 48% win rate
In match 1 of the day −27 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −2 ELO, win rate 47%
On Thursdays ±0 ELO, win rate 36%

AmericanuYT loses the most ELO on Mirage: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.84 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 44%
0.65 better than 17%
69.4 better than 7%
0.86 better than 9%
48% of 133 duels better than 37%
35% of 20 situations better than 41%
Dust 223
74% better than 99%
0.68 better than 30%
70.1 better than 7%
0.91 better than 19%
40% of 58 duels better than 6%
50% of 10 situations better than 80%
Inferno19
32% better than 4%
0.67 better than 33%
73.9 better than 26%
0.88 better than 15%
45% of 74 duels better than 21%
25% of 8 situations better than 21%
Ancient13
38% -
0.68 -
67.9 -
0.90-
50% of 28 duels -
20% of 5 situations -
Cache11
100% -
0.77 -
80.2 -
1.06-
59% of 34 duels -
50% of 2 situations -
Anubis10
60% -
0.72 -
73.5 -
1.00-
46% of 35 duels -
67% of 3 situations -
Nuke10
20% -
0.53 -
55.9 -
0.76-
64% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AmericanuYT plays

Across 129 matches AmericanuYT averages K/R 0.67 and ADR 70.0; the rating across the 108 rated matches is 0.90. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 7 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Cache with a 100% win rate in 11 matches. In 26 of 108 matches the rating was 1.10 or higher (24%), in 53 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. AmericanuYT loses the most ELO on Mirage (−59 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 74%). Match no. 3 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.17, Rating −0.23, ADR −11.8, Win rate −15 pp. Unchanged in recent months: ELO at 1,438.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.