Amazinggg11

France
On FACEIT since 2020 80 matches tracked 80 matches in 30 days
ELO ▲ 29
2,054
30-day peak: 2,095
Rank EU
#207,489
France #3,739 in France
Last updated:

How does Amazinggg11 play?

Rating 1.32 K/R 0.95 ADR 99.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 80 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 38% good 1.10 to 1.29 21% normal 0.90 to 1.09 8% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.6
Knife kills 2 in 80 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 96%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 35x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Amazinggg11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.94
SepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +25 ELO
20 matches · 30% win rate

Amazinggg11 loses the most ELO from match 5 of the day: +25 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Cache
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 44%
1.02 better than 99%
108.8 better than 99%
1.45 better than 99%
62% of 167 duels better than 94%
35% of 17 situations better than 44%
Inferno21
43% better than 20%
0.88 better than 91%
90.6 better than 87%
1.20 better than 87%
60% of 109 duels better than 86%
33% of 12 situations better than 41%
Nuke12
67% -
1.02 -
102.4 -
1.40-
55% of 58 duels -
57% of 7 situations -
Cache11
45% -
1.02 -
105.1 -
1.39-
61% of 62 duels -
0% of 2 situations -
Anubis3
33% -
0.70 -
78.7 -
0.99-
42% of 12 duels -
50% of 2 situations -
Mirage3
67% -
0.64 -
69.5 -
0.94-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Amazinggg11 plays

Across 80 matches Amazinggg11 averages K/R 0.95, ADR 99.6 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 59 of 80 matches the rating was 1.10 or higher (74%), in 15 it was below 0.90. In 80 matches with detailed stats: 35 4Ks and 1 ace. Amazinggg11 loses the most ELO from match 5 of the day (+25 ELO, win rate 30%). Things go best in match 1 of the day (+23 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +23 ELO. Last 30 days: 80 matches, win rate 49%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.