AmazingG

Japan
On FACEIT since 2019 219 matches tracked 54 matches in 30 days
ELO ▼ 35
2,054
30-day peak: 2,226
Rank EU
#207,053
Japan #5,806 in Japan
Last updated:

How does AmazingG play?

Rating 1.02 (from 155 matches) K/R 0.74 ADR 78.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.6
Knife kills 8 in 201 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 25x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, ADR at 78.1
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
31 matches · 52% win rate
On Dust 2 −23 ELO
43 matches · 49% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 44%

AmazingG loses the most ELO on Ancient: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 40%
0.73 better than 46%
76.8 better than 28%
0.97 better than 29%
49% of 167 duels better than 38%
31% of 16 situations better than 31%
Mirage34
50% right on the average
0.66 better than 15%
70.2 better than 8%
0.88 better than 8%
50% of 115 duels better than 43%
50% of 6 situations better than 82%
Ancient31
52% better than 47%
0.80 better than 77%
83.4 better than 61%
1.13 better than 82%
63% of 98 duels better than 96%
45% of 22 situations better than 73%
Inferno25
68% better than 93%
0.82 better than 78%
85.3 better than 65%
1.18 better than 82%
58% of 76 duels better than 72%
67% of 3 situations better than 97%
Anubis23
48% better than 40%
0.74 right on the average
76.6 better than 28%
1.03 right on the average
53% of 85 duels better than 60%
62% of 13 situations better than 95%
Nuke21
33% better than 4%
0.74 better than 39%
79.1 better than 34%
1.01 better than 36%
48% of 90 duels better than 23%
17% of 12 situations better than 8%
Cache19
58% -
0.74 -
77.7 -
1.06-
53% of 73 duels -
11% of 9 situations -
Overpass4
50% -
0.70 -
74.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AmazingG plays

Across 201 matches AmazingG averages K/R 0.74 and ADR 78.1; the rating across the 155 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 59 of 155 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 118 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. AmazingG loses the most ELO on Ancient (−28 ELO, win rate 52%). Things go best on Anubis (+64 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, −28 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.1. Last 30 days: 54 matches, win rate 48%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.