Amaya

Japan
On FACEIT since 2018 123 matches tracked 123 matches in 30 days
ELO ▼ 71
3,014
30-day peak: 3,285
Rank EU ▲ 785 places
#7,800
Japan #152 in Japan
30 days · prev. #8,585 · best #6,073
Last updated:

How does Amaya play?

Rating 1.02 K/R 0.74 ADR 79.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.2
Knife kills 4 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 20x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
25 matches · 56% win rate
On Mirage −28 ELO
42 matches · 40% win rate
On Sundays −60 ELO, win rate 40%

Amaya loses the most ELO on Dust 2: −150 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 5%
0.74 better than 39%
79.4 better than 35%
0.98 better than 21%
50% of 310 duels better than 34%
40% of 20 situations better than 54%
Dust 225
56% better than 54%
0.74 better than 41%
78.7 better than 32%
1.03 better than 35%
52% of 147 duels better than 47%
20% of 10 situations better than 9%
Ancient22
55% better than 47%
0.74 better than 40%
76.3 better than 19%
1.03 better than 39%
50% of 100 duels better than 35%
62% of 13 situations better than 94%
Anubis17
47% better than 23%
0.71 better than 28%
82.5 better than 55%
0.96 better than 18%
53% of 112 duels right on the average
40% of 5 situations better than 53%
Nuke17
65% better than 72%
0.79 better than 60%
80.4 better than 39%
1.12 better than 61%
60% of 86 duels better than 80%
78% of 9 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How Amaya plays

Across 123 matches Amaya averages K/R 0.74, ADR 79.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 52 of 123 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 3 aces. Amaya loses the most ELO on Dust 2 (−150 ELO, win rate 56%). Things go best on Ancient (+91 ELO, win rate 55%). Last 30 days: 123 matches, win rate 50%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.