Alya_RM

Ukraine
115 matches tracked 13 matches in 30 days
Last updated:

How does Alya_RM play?

Rating 0.76 (from 33 matches) K/R 0.63 ADR 73.1 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 3
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 27%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 24% very weak below 0.75 48%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 92%
Opening duels won 46%−3 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−13 pp better than 5%
Clutch 1v2 won 23%+2 pp better than 69%
Clutch kills per match 1.5−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+4 pp better than 74%
AWP share of kills 8%−3 pp better than 44%
K/D 0.79−0.15 better than 10%
Pistol kills per match 2.2
Knife kills 4 in 115 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.1%−2.7 pp better than 9%
Rounds with 3K 3.0%−0.6 pp better than 32%
MVPs per match 1.6−0.5 better than 12%
4Ks and aces 4x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 5.2+1.5 better than 79%
Enemies flashed per round 0.14−0.09 better than 26%
Rounds with a death 80%+6 pp better than 3%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, ADR at 73.0, Headshots at 46%, ELO at 841
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.65).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −37 ELO
34 matches · 47% wins
On Ancient −33 ELO
22 matches · 41% wins
Between 12:00 and 18:00 −21 ELO, win rate 39%
On Mondays +25 ELO, win rate 40%

Alya_RM loses the most ELO on Anubis: −37 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.19 · Inferno
  2. Most kills in a match: 26 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
47% better than 43%
0.66 better than 39%
75.2 better than 43%
0.75-
47% of 175 duels better than 46%
23% of 13 situations better than 16%
Ancient22
41% better than 26%
0.71 better than 64%
80.7 better than 74%
0.81-
55% of 123 duels better than 88%
38% of 13 situations level
Inferno22
41% better than 21%
0.65 better than 44%
75.1 better than 53%
0.73-
45% of 111 duels better than 39%
50% of 6 situations better than 76%
Nuke22
50% better than 43%
0.59 better than 12%
68.4 better than 15%
0.78-
39% of 89 duels better than 12%
20% of 10 situations better than 16%
Cache10
50% -
0.47 -
57.4 -
0.42-
20% of 30 duels -
0% of 3 situations -
Dust 25
40% -
0.54 -
65.1 -
0.95-
44% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Alya_RM plays

Across 115 matches Alya_RM averages K/R 0.63 and ADR 73.1; the rating across the 33 rated matches is 0.76. Biggest strength: Rounds with first kill at 13%. That is better than 92% of players on level 3. Most room to improve: Rating at 0.76. That is better than only 3% of players on level 3. On average 13.6 kills per match, 46% of them headshots. The strongest map is Nuke with a 50% win rate in 22 matches. In 4 of 33 matches the rating was 1.10 or higher (12%), in 24 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.80. Alya_RM loses the most ELO on Anubis (−37 ELO, win rate 47%). Things go best on Inferno (+10 ELO, win rate 41%). Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.62, ADR at 73.0, Headshots at 46%, ELO at 841. Last 30 days: 13 matches, win rate 15%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.