Alya_RM
How does Alya_RM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 3 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.65).
Rating, 1.00 is an average match
Best month: August 2026 with 0.80.
Damage per round (ADR)
Best month: August 2026 with 75.9. Last 3 months: 73.0 (at the start 73.3).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months unchanged at 46%.
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 36% (at the start 54%).
Best month: September 2026 with 1,102. Last 3 months: 841 (at the start 813).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Alya_RM loses the most ELO on Anubis: −37 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.19 · Inferno
- Most kills in a match: 26 · Anubis
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How Alya_RM plays
Across 115 matches Alya_RM averages K/R 0.63 and ADR 73.1; the rating across the 33 rated matches is 0.76. Biggest strength: Rounds with first kill at 13%. That is better than 92% of players on level 3. Most room to improve: Rating at 0.76. That is better than only 3% of players on level 3. On average 13.6 kills per match, 46% of them headshots. The strongest map is Nuke with a 50% win rate in 22 matches. In 4 of 33 matches the rating was 1.10 or higher (12%), in 24 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.80. Alya_RM loses the most ELO on Anubis (−37 ELO, win rate 47%). Things go best on Inferno (+10 ELO, win rate 41%). Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.62, ADR at 73.0, Headshots at 46%, ELO at 841. Last 30 days: 13 matches, win rate 15%, ELO balance −27.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.