Alviss666

Mongolia
76 matches tracked 39 matches in 30 days
ELO ▲ 247
1,587
30-day peak: 1,587
Rank SEA ▼ 7,255 places
#16,965
30 days · prev. #9,710 · best #9,710
Last updated:

How does Alviss666 play?

Rating 0.95 K/R 0.67 ADR 72.9 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 15x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether Alviss666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.74.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

Alviss666 loses the most ELO on Mirage: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 32%
0.62 better than 8%
69.0 better than 6%
0.89 better than 13%
45% of 103 duels better than 21%
31% of 16 situations better than 29%
Ancient16
69% better than 96%
0.75 better than 59%
78.1 better than 33%
1.07 better than 72%
50% of 58 duels better than 46%
44% of 9 situations better than 66%
Dust 216
44% better than 28%
0.63 better than 10%
70.9 better than 11%
0.88 better than 11%
46% of 65 duels better than 28%
33% of 12 situations better than 34%
Anubis8
63% -
0.72 -
77.9 -
0.98-
46% of 39 duels -
50% of 6 situations -
Nuke7
57% -
0.66 -
72.1 -
0.94-
54% of 28 duels -
33% of 3 situations -
Inferno5
80% -
0.71 -
73.7 -
0.99-
55% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alviss666 plays

Across 76 matches Alviss666 averages K/R 0.67, ADR 72.9 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 8 players. Averages 15.4 kills per match with 59% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 22 of 76 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Alviss666 loses the most ELO on Mirage (−28 ELO, win rate 46%). Things go best from match 5 of the day (+22 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +22 ELO. Last 30 days: 39 matches, win rate 62%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.