Alvare_s

Indonesia
160 matches tracked 20 matches in 30 days
Last updated:

How does Alvare_s play?

Rating 0.88 (from 130 matches) K/R 0.61 ADR 69.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 48%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. Higher headshot rate than the level 2 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so slightly below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 38%
Opening duels won 45%−2 pp · Ø 47% better than 35%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.8).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 20%−3 pp · Ø 23% better than 55%
Clutch kills per match 1.4−0.4 · Ø 1.8 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (40%).

Headshot rate 50%+10 pp · Ø 40% better than 94%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.80−0.11 · Ø 0.91 better than 19%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (11.7%).

2K rounds 10.6%−1.1 pp · Ø 11.7% better than 22%
3K rounds 3.8%+0.4 pp · Ø 3.4% better than 77%
MVPs per match 1.7−0.1 · Ø 1.8 better than 31%
4Ks and aces 17x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 28%−5 pp · Ø 33% better than 21%
Utility damage per round 3.5−0.2 · Ø 3.7 better than 56%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 48%
Deaths per round 76%+2 pp · Ø 74% better than 33%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.13, Rating +0.19, ADR +7.9, Win rate +14 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −322

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.65 (at the start 0.52). Just below the average (0.67).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
62 matches · 48% win rate
In match 2 of the day +44 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −14 ELO, win rate 42%
On Fridays ±0 ELO, win rate 41%

Alvare_s loses the most ELO on Dust 2: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.01 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 53%
0.57 better than 14%
66.5 better than 17%
0.80 better than 17%
42% of 196 duels better than 23%
35% of 26 situations better than 46%
Ancient33
45% better than 34%
0.54 better than 14%
69.1 better than 31%
0.77 better than 19%
34% of 113 duels better than 9%
38% of 24 situations better than 55%
Anubis19
37% better than 14%
0.68 better than 55%
73.1 better than 39%
1.01 better than 76%
53% of 58 duels better than 79%
33% of 3 situations better than 45%
Mirage19
42% better than 31%
0.61 better than 27%
67.6 better than 22%
0.87 better than 38%
38% of 58 duels better than 12%
13% of 8 situations better than 4%
Inferno12
58% -
0.68 -
75.7 -
1.01-
43% of 30 duels -
63% of 8 situations -
Cache5
80% -
1.00 -
100.0 -
1.43-
57% of 23 duels -
0% of 3 situations -
Nuke4
50% -
0.63 -
66.8 -
0.80-
39% of 18 duels -
0% of 2 situations -
Overpass3
0% -
0.46 -
56.8 -
-
-
-
Vertigo3
67% -
0.91 -
92.6 -
1.32-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alvare_s plays

Across 160 matches Alvare_s averages K/R 0.61 and ADR 69.8; the rating across the 130 rated matches is 0.88. Biggest strength: Headshot rate at 50%, better than 94% of level 2 players. Most room to improve: K/D at 0.80, better than only 19% of level 2 players. Averages 12.9 kills per match with 50% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 32 of 130 matches the rating was 1.10 or higher (25%), in 80 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. Alvare_s loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best in match 3 of the day (+23 ELO, win rate 54%). Match no. 1 of the day goes best: 57% win rate, −8 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +7.9, Win rate +14 pp. Got weaker: ELO −322. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 45%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.