Alv68

Russia
103 matches tracked
ELO
3,736
Peak across recorded matches: 3,996
Rank EU ▼ 97 places
#395
Russia #128 in Russia
30 days · prev. #298 · best #298
Last updated:

How does Alv68 play?

Rating 1.37 (from 53 matches) K/R 0.94 ADR 92.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 53 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 99%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.11).

Headshot rate 40%−14 pp · Ø 54% better than 6%
AWP share of kills 46%+33 pp · Ø 13% better than 97%
K/D 1.44+0.33 · Ø 1.11 better than 96%
Pistol kills per match 2.7 from the last 102
Knife kills 3 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (14.1%).

2K rounds 18.2%+4.1 pp · Ø 14.1% better than 98%
3K rounds 6.8%+2.2 pp · Ø 4.6% better than 95%
MVPs per match 3.4+0.9 · Ø 2.5 better than 97%
4Ks and aces 6x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 28%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 1%
Enemies flashed per round 0.29−0.05 · Ø 0.34 better than 31%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp
= Stayed the same
K/R at 0.93, Rating at 1.34, ADR at 91.9
▼ Got worse
ELO −299

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.78).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
45 matches · 60% win rate
In match 1 of the day −2 ELO
42 matches · 60% win rate
On Saturdays +90 ELO, win rate 62%

Alv68 loses the most ELO on Mirage: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 62%
0.96 better than 96%
94.0 better than 85%
1.39 better than 97%
64% of 194 duels better than 93%
60% of 10 situations better than 95%
Dust 222
73% better than 92%
0.89 better than 81%
89.3 better than 66%
1.34-
67% of 72 duels better than 94%
50% of 2 situations better than 76%
Anubis17
76% better than 94%
0.98 better than 97%
95.9 better than 92%
1.38-
65% of 54 duels better than 93%
75% of 8 situations better than 97%
Nuke14
71% -
0.92 -
95.4 -
1.21-
59% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alv68 plays

Across 103 matches Alv68 averages K/R 0.94 and ADR 92.7; the rating across the 53 rated matches is 1.37. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 1.8, better than only 1% of level 10 · 3,500+ ELO players. Averages 20.5 kills per match with 40% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 39 of 53 matches the rating was 1.10 or higher (74%), in 6 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.39. Alv68 loses the most ELO on Mirage (−4 ELO, win rate 60%). Things go best in match 2 of the day (+57 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +57 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp. Got weaker: ELO −299. Unchanged in recent months: K/R at 0.93, Rating at 1.34, ADR at 91.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.