Altkae

Mongolia
106 matches tracked
ELO
1,337
Peak across the last 106 matches: 2,007
Rank SEA ▼ 21,164 places
#28,643
30 days · prev. #7,479 · best #7,479
Last updated:

How does Altkae play?

Rating 0.93 (from 56 matches) K/R 0.71 ADR 77.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 18% very weak below 0.75 38%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.4
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.2%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 7x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +533
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, ADR −11.3, Win rate −28 pp

Aug 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.62 (at the start 0.77). Well below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
26 matches · 58% win rate
In match 1 of the day +57 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −61 ELO, win rate 30%
On Fridays −4 ELO, win rate 45%

Altkae loses the most ELO on Dust 2: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 65%
0.69 better than 32%
76.5 better than 34%
0.76 better than 1%
32% of 60 duels better than 1%
40% of 10 situations better than 55%
Dust 226
58% better than 76%
0.67 better than 23%
76.3 better than 31%
0.91 better than 16%
61% of 85 duels better than 93%
29% of 14 situations better than 28%
Ancient13
54% -
0.78 -
84.9 -
1.22-
43% of 23 duels -
33% of 12 situations -
Nuke10
50% -
0.79 -
80.1 -
1.10-
69% of 16 duels -
80% of 5 situations -
Anubis8
38% -
0.61 -
68.1 -
0.83-
41% of 22 duels -
0% of 1 situations -
Inferno4
25% -
0.76 -
80.2 -
1.08-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Altkae plays

Across 106 matches Altkae averages K/R 0.71 and ADR 77.8; the rating across the 56 rated matches is 0.93. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 18 of 56 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.29. Altkae loses the most ELO on Dust 2 (−24 ELO, win rate 58%). Things go best on Mirage (+168 ELO, win rate 55%). From match no. 5 of the day on, things go best: 67% win rate, +145 ELO. Improved over the last three months: Headshots +5 pp, ELO +533. Got weaker: K/R −0.15, ADR −11.3, Win rate −28 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.