AltinTIN

Switzerland
On FACEIT since 2019 157 matches tracked 71 matches in 30 days
ELO ▼ 62
2,027
30-day peak: 2,159
Rank EU
#224,774
Switzerland #1,727 in Switzerland
Last updated:

How does AltinTIN play?

Rating 1.11 K/R 0.80 ADR 89.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.9
Knife kills 22 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 35x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether AltinTIN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
25 matches · 48% win rate
In match 1 of the day +27 ELO
39 matches · 51% win rate
On Wednesdays −70 ELO, win rate 44%

AltinTIN loses the most ELO on Dust 2: −141 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Most kills in a match: 41 · Inferno
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
70% better than 96%
0.82 better than 82%
94.8 better than 96%
1.13 better than 81%
55% of 291 duels better than 70%
26% of 27 situations better than 21%
Anubis41
61% better than 82%
0.80 better than 81%
87.4 better than 84%
1.11 better than 77%
56% of 275 duels better than 77%
56% of 18 situations better than 88%
Dust 225
48% better than 38%
0.83 better than 85%
87.1 better than 79%
1.17 better than 87%
56% of 165 duels better than 76%
43% of 14 situations better than 66%
Mirage24
54% better than 61%
0.81 better than 81%
91.6 better than 92%
1.11 better than 77%
56% of 158 duels better than 79%
56% of 9 situations better than 89%
Inferno14
43% -
0.72 -
82.1 -
0.99-
50% of 86 duels -
50% of 10 situations -
Vertigo5
60% -
0.96 -
98.5 -
1.28-
55% of 38 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AltinTIN plays

Across 157 matches AltinTIN averages K/R 0.80, ADR 89.4 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Ancient with a 70% win rate in 44 matches. In 80 of 157 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 153 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. AltinTIN loses the most ELO on Dust 2 (−141 ELO, win rate 48%). Things go best on Ancient (+85 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +1 ELO. Last 30 days: 71 matches, win rate 49%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.