Alpho

Switzerland
186 matches tracked 12 matches in 30 days
ELO ▲ 87
2,209
30-day peak: 2,239
Rank EU
#131,693
Switzerland #1,055 in Switzerland
Last updated:

How does Alpho play?

Rating 1.04 (from 166 matches) K/R 0.75 ADR 82.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.5
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +168
= Stayed the same
K/R at 0.75, ADR at 82.3, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −129 ELO
29 matches · 34% win rate
On Anubis −29 ELO
28 matches · 54% win rate
Between 6:00 and 12:00 +4 ELO, win rate 43%
On Wednesdays −60 ELO, win rate 30%

Alpho loses the most ELO in match 3 of the day: −129 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
48% better than 38%
0.77 better than 65%
85.1 better than 70%
1.10 better than 72%
56% of 204 duels better than 76%
28% of 32 situations better than 24%
Mirage48
56% better than 67%
0.72 better than 42%
78.0 better than 37%
1.01 better than 46%
52% of 186 duels better than 58%
38% of 21 situations right on the average
Anubis28
54% better than 57%
0.74 right on the average
82.5 better than 59%
1.01 better than 42%
48% of 85 duels better than 30%
33% of 21 situations better than 39%
Ancient24
42% better than 20%
0.73 better than 43%
80.1 better than 42%
0.99 better than 35%
52% of 91 duels better than 55%
33% of 18 situations better than 37%
Cache14
50% -
0.75 -
80.3 -
1.03-
52% of 50 duels -
38% of 16 situations -
Inferno11
55% -
0.81 -
91.5 -
1.10-
50% of 28 duels -
25% of 4 situations -
Nuke7
57% -
0.76 -
85.7 -
1.02-
59% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alpho plays

Across 186 matches Alpho averages K/R 0.75 and ADR 82.3; the rating across the 166 rated matches is 1.04. Biggest strength: 3K rounds at 4.7%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 35% headshots. The strongest map is Mirage with a 56% win rate in 48 matches. In 67 of 166 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Alpho loses the most ELO in match 3 of the day (−129 ELO, win rate 34%). Things go best in match 1 of the day (+130 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +130 ELO. Improved over the last three months: Rating +0.06, ELO +168. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.3, Win rate at 52%. Last 30 days: 12 matches, win rate 67%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.