Alpha_Vex
Name history of Alpha_Vex
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Alpha_Vex play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (9%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average30% headshots and so well below the average (41%).
Impact
AverageExactly 3 kills in 2.6% of rounds and so clearly below the average (3.5%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (3.7).
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.65 (at the start 0.64). Slightly below the average (0.69).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93. Last 3 months: 0.93 (at the start 0.91). Just below the average (0.95).
Damage per round (ADR)
Best month: July 2026 with 74.9. Last 3 months: 72.8 (at the start 74.1). Slightly below the average (76.1).
Share of headshot kills
Best month: September 2026 with 31%. Last 3 months: 31% (at the start 27%). Well below the average (41%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 50% (at the start 46%). Just above the average (49%).
Best month: July 2026 with 947. Last 3 months: 784 (at the start 789).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Alpha_Vex loses the most ELO on Mirage: −146 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How Alpha_Vex plays
Across 259 matches Alpha_Vex averages K/R 0.65 and ADR 73.1; the rating across the 238 rated matches is 0.92. Biggest strength: Utility damage per round at 6.5, better than 92% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 3% of level 3 players. Averages 14.0 kills per match with 30% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 62 of 238 matches the rating was 1.10 or higher (26%), in 110 it was below 0.90. In 190 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 0.93. Alpha_Vex loses the most ELO on Mirage (−146 ELO, win rate 47%). Things go best in match 1 of the day (+144 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −86 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 72.8, ELO at 784. Last 30 days: 34 matches, win rate 44%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.