Alpha_Vex

Switzerland
259 matches tracked 34 matches in 30 days
Last updated:

How does Alpha_Vex play?

Rating 0.92 (from 238 matches) K/R 0.65 ADR 73.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 7%
Opening duels won 47%−1 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 51%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (41%).

Headshot rate 30%−11 pp · Ø 41% better than 3%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.01 · Ø 0.93 better than 53%
Pistol kills per match 1.7
Knife kills 4 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so clearly below the average (3.5%).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 45%
3K rounds 2.6%−0.9 pp · Ø 3.5% better than 15%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 19x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.7).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.5+2.8 · Ø 3.7 better than 92%
Enemies flashed per round 0.23+0.01 · Ø 0.22 better than 52%
Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 72.8, ELO at 784
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.65 (at the start 0.64). Slightly below the average (0.69).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
88 matches · 47% win rate
In match 3 of the day −94 ELO
39 matches · 31% win rate
Between 0:00 and 6:00 −84 ELO, win rate 44%
On Sundays −54 ELO, win rate 39%

Alpha_Vex loses the most ELO on Mirage: −146 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
47% better than 46%
0.66 better than 39%
73.6 better than 38%
0.94 better than 54%
48% of 207 duels better than 54%
35% of 62 situations better than 43%
Ancient45
49% better than 47%
0.65 better than 40%
73.7 better than 40%
0.91 better than 48%
43% of 136 duels better than 29%
33% of 30 situations better than 42%
Dust 244
57% better than 81%
0.62 better than 19%
72.0 better than 26%
0.91 better than 36%
45% of 118 duels better than 31%
43% of 21 situations better than 68%
Inferno37
49% better than 46%
0.67 better than 54%
74.6 right on the average
0.96 better than 65%
48% of 83 duels better than 56%
47% of 19 situations better than 76%
Anubis25
44% better than 29%
0.62 better than 20%
70.4 better than 19%
0.86 better than 22%
57% of 67 duels better than 91%
36% of 14 situations better than 38%
Nuke12
58% -
0.63 -
69.1 -
0.93-
57% of 21 duels -
30% of 10 situations -
Cache8
38% -
0.67 -
78.5 -
0.88-
48% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alpha_Vex plays

Across 259 matches Alpha_Vex averages K/R 0.65 and ADR 73.1; the rating across the 238 rated matches is 0.92. Biggest strength: Utility damage per round at 6.5, better than 92% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 3% of level 3 players. Averages 14.0 kills per match with 30% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 62 of 238 matches the rating was 1.10 or higher (26%), in 110 it was below 0.90. In 190 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 0.93. Alpha_Vex loses the most ELO on Mirage (−146 ELO, win rate 47%). Things go best in match 1 of the day (+144 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −86 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 72.8, ELO at 784. Last 30 days: 34 matches, win rate 44%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.