Alperen

Turkey
On FACEIT since 2017 264 matches tracked 148 matches in 30 days
ELO ▼ 90
3,280
30-day peak: 3,606
Rank EU ▼ 190 places
#2,549
Turkey #61 in Turkey
30 days · prev. #2,359 · best #2,359
Last updated:

How does Alperen play?

Rating 1.00 K/R 0.73 ADR 78.5 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.00−0.07 · Ø 1.07 better than 21%
Pistol kills per match 3.0
Knife kills 7 in 264 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 38x 4K, 0 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Alperen is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 264 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −316 ELO
83 matches · 41% win rate
In match 2 of the day −179 ELO
42 matches · 38% win rate
Between 0:00 and 6:00 −152 ELO, win rate 34%
On Saturdays −293 ELO, win rate 44%

Alperen loses the most ELO on Mirage: −316 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 1.97 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
41% better than 6%
0.70 better than 22%
75.4 better than 17%
0.95 better than 14%
55% of 420 duels better than 64%
37% of 38 situations better than 44%
Dust 257
51% better than 36%
0.79 better than 63%
85.4 better than 65%
1.07 better than 47%
55% of 314 duels better than 63%
45% of 31 situations better than 67%
Anubis49
57% better than 56%
0.73 better than 38%
77.9 better than 29%
1.01 better than 31%
58% of 215 duels better than 78%
44% of 25 situations better than 65%
Ancient38
58% better than 58%
0.71 better than 26%
75.1 better than 15%
0.96 better than 17%
52% of 198 duels better than 46%
33% of 21 situations better than 37%
Cache17
53% better than 32%
0.82 better than 63%
88.1 better than 65%
1.10 better than 45%
59% of 87 duels better than 72%
29% of 7 situations better than 26%
Nuke11
36% -
0.69 -
72.0 -
0.97-
54% of 71 duels -
36% of 14 situations -
Inferno3
33% -
0.55 -
72.2 -
0.73-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alperen plays

Across 264 matches Alperen averages K/R 0.73, ADR 78.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 93 of 264 matches the rating was 1.10 or higher (35%), in 107 it was below 0.90. In 264 matches with detailed stats: 38 4Ks and 0 aces. Alperen loses the most ELO on Mirage (−316 ELO, win rate 41%). Things go best on Anubis (+213 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +180 ELO. Last 30 days: 148 matches, win rate 50%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.