Alperdro

Denmark
171 matches tracked 25 matches in 30 days
Last updated:

How does Alperdro play?

Rating 1.14 K/R 0.81 ADR 88.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.4
Knife kills 8 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 20x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +9.8
= Stayed the same
Headshots at 52%, Win rate at 51%
▼ Got worse
ELO −214

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.87 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
20 matches · 20% win rate
On Anubis −18 ELO
44 matches · 41% win rate
On Sundays +58 ELO, win rate 41%

Alperdro loses the most ELO on Mirage: −31 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
66% better than 90%
0.85 better than 88%
94.1 better than 94%
1.20 better than 89%
56% of 279 duels better than 75%
55% of 38 situations better than 88%
Anubis44
41% better than 16%
0.76 better than 56%
85.8 better than 72%
1.05 better than 52%
52% of 230 duels right on the average
39% of 31 situations better than 52%
Mirage20
20% better than 1%
0.73 better than 42%
75.9 better than 23%
1.00 better than 37%
51% of 77 duels right on the average
50% of 16 situations better than 82%
Ancient17
65% better than 87%
0.98 better than 99%
100.0 better than 97%
1.41 better than 99%
53% of 74 duels better than 55%
50% of 10 situations better than 79%
Nuke15
53% better than 45%
0.75 better than 46%
81.0 better than 41%
1.06 right on the average
49% of 51 duels better than 30%
50% of 10 situations better than 76%
Inferno10
50% -
0.81 -
85.5 -
1.14-
49% of 39 duels -
25% of 4 situations -
Cache3
0% -
0.76 -
82.0 -
1.05-
31% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alperdro plays

Across 171 matches Alperdro averages K/R 0.81, ADR 88.6 and a rating of 1.14. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 61 matches. In 92 of 171 matches the rating was 1.10 or higher (54%), in 49 it was below 0.90. In 71 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. Alperdro loses the most ELO on Mirage (−31 ELO, win rate 20%). Things go best on Dust 2 (+32 ELO, win rate 66%). Match no. 4 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +9.8. Got weaker: ELO −214. Unchanged in recent months: Headshots at 52%, Win rate at 51%. Last 30 days: 25 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.