AlpTV

Turkey
On FACEIT since 2017 182 matches tracked 124 matches in 30 days
ELO ▲ 306
2,091
30-day peak: 2,120
Rank EU
#185,960
Turkey #5,234 in Turkey
Last updated:
Next update possible in 45m 39s

How does AlpTV play?

Rating 1.05 (from 132 matches) K/R 0.75 ADR 83.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7
Knife kills 4 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 22x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, ADR +6.2, Win rate +8 pp, ELO +161
= Stayed the same
K/R at 0.76, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −81 ELO
55 matches · 38% win rate
In match 4 of the day −31 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −108 ELO, win rate 32%
On Fridays −60 ELO, win rate 40%

AlpTV loses the most ELO from match 5 of the day: −81 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
55% better than 62%
0.81 better than 82%
91.2 better than 89%
1.14 better than 83%
62% of 330 duels better than 94%
42% of 33 situations better than 62%
Ancient24
50% better than 41%
0.75 better than 53%
81.8 better than 53%
0.91 better than 15%
45% of 73 duels better than 17%
23% of 13 situations better than 18%
Nuke24
46% better than 19%
0.71 better than 29%
77.4 better than 26%
1.01 better than 36%
45% of 114 duels better than 13%
42% of 12 situations better than 54%
Cache20
50% -
0.75 -
82.7 -
1.02-
55% of 76 duels -
20% of 5 situations -
Inferno17
29% better than 3%
0.64 better than 10%
73.1 better than 10%
0.80-
54% of 54 duels better than 52%
57% of 7 situations better than 84%
Mirage14
36% -
0.68 -
69.9 -
1.03-
73% of 15 duels -
0% of 3 situations -
Anubis8
50% -
0.80 -
81.6 -
1.17-
59% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlpTV plays

Across 182 matches AlpTV averages K/R 0.75 and ADR 83.2; the rating across the 132 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 55% win rate in 73 matches. In 52 of 132 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. AlpTV loses the most ELO from match 5 of the day (−81 ELO, win rate 38%). Things go best on Ancient (+24 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate, +22 ELO. Improved over the last three months: Rating +0.09, ADR +6.2, Win rate +8 pp, ELO +161. Unchanged in recent months: K/R at 0.76, Headshots at 42%. Last 30 days: 124 matches, win rate 51%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.