AlmightyTony

USA
362 matches tracked 151 matches in 30 days
ELO ▲ 47
2,375
30-day peak: 2,464
Rank NA ▲ 57 places
#1,983 #1,301 in US
30 days · before #2,040 · best #1,924
Last updated:

How does AlmightyTony play?

Rating 1.11 (from 206 matches) K/R 0.82 ADR 89.1 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 206 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5.0 pp better than 98%
Opening duels won 61%+10 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 31%−20 pp better than 1%
AWP share of kills 61%+50 pp better than 99%
K/D 1.19+0.16 better than 89%
Pistol kills per match 2.9
Knife kills 3 in 362 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 77x 4K, 5 aces in 294 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.300.00 level
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +562
= Stayed the same
K/R at 0.81, ADR at 88.4
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 362 matches, each row based on 20+ matches.

Where does the ELO go?

On Cache −77 ELO
25 matches · 48% wins
In match 3 of the day −67 ELO
58 matches · 47% wins
On Mirage −23 ELO
23 matches · 39% wins

AlmightyTony loses the most ELO on Cache: −77 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.60 · Nuke
  3. Most kills in a match: 55 · Cache

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
56% better than 64%
0.84 better than 88%
96.0 better than 96%
1.17 better than 84%
61% of 795 duels better than 91%
34% of 86 situations better than 41%
Inferno74
61% better than 68%
0.86 better than 88%
91.3 better than 86%
1.08 better than 66%
64% of 424 duels better than 94%
37% of 46 situations better than 42%
Nuke61
57% better than 55%
0.86 better than 84%
89.4 better than 77%
1.25–
62% of 305 duels better than 87%
52% of 48 situations better than 79%
Anubis48
50% better than 42%
0.73 better than 44%
78.9 better than 39%
1.04 level
56% of 274 duels better than 75%
36% of 33 situations better than 46%
Cache25
48% –
0.79 –
83.3 –
0.90–
64% of 147 duels –
23% of 13 situations –
Mirage23
39% better than 9%
0.70 better than 30%
75.0 better than 21%
0.99 better than 35%
54% of 106 duels better than 64%
35% of 17 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How AlmightyTony plays

Across 362 matches AlmightyTony averages K/R 0.82 and ADR 89.1; the rating across the 206 rated matches is 1.11. Biggest strength: Opening duels won at 61%. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 31%. That is better than only 1% of players on level 10. On average 18.2 kills per match, 31% of them headshots. The strongest map is Inferno with a 61% win rate in 74 matches. In 102 of 206 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 294 matches with detailed stats: 77 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. AlmightyTony loses the most ELO on Cache (−77 ELO, win rate 48%). Things go best on Nuke (+98 ELO, win rate 57%). Improved over the last three months: ELO +562. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 88.4. Last 30 days: 151 matches, win rate 52%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.