Alma__Negra
How does Alma__Negra play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 581 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (48%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.5).
Weapons and aim
Average0.83 K/D and so slightly below the average (0.92).
Impact
WeaknessExactly 2 kills in 9.7% of rounds and so well below the average (12.1%).
Utility and deaths
Strength9.4 utility damage per round and so well above the average (3.3).
Progress
One value per month, dashed line is the level 2 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.58 (at the start 0.62). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.93). Well below the average (0.94).
Damage per round (ADR)
Best month: July 2026 with 78.7. Last 3 months: 71.8 (at the start 72.3). Slightly below the average (76.3).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 41% (at the start 38%). Just above the average (40%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 51% (at the start 54%). Clearly above the average (48%).
Best month: August 2026 with 949. Last 3 months: 649 (at the start 709).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 1.93 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How Alma__Negra plays
Across 96 matches Alma__Negra averages K/R 0.59 and ADR 72.0; the rating across the 76 rated matches is 0.84. Biggest strength: Utility damage per round at 9.4, better than 99% of level 2 players. Most room to improve: 3K rounds at 2.3%, better than only 17% of level 2 players. Averages 13.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 15 of 76 matches the rating was 1.10 or higher (20%), in 45 it was below 0.90. In 55 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. Things go best on Dust 2 (+33 ELO, win rate 62%). Match no. 1 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.12, Win rate −3 pp, ELO −60. Unchanged in recent months: ADR at 71.8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.