Alien676

Russia
On FACEIT since 2016 272 matches tracked 73 matches in 30 days
Last updated:

How does Alien676 play?

Rating 1.06 K/R 0.77 ADR 83.6 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 272 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.4
Knife kills 19 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 32x 4K, 5 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 2%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.2, ELO +283
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
20 matches · 50% win rate
In match 2 of the day +120 ELO
44 matches · 45% win rate
On Mondays −66 ELO, win rate 46%

Alien676 loses the most ELO on Inferno: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.41 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
62% better than 84%
0.81 better than 74%
87.0 better than 74%
1.12 better than 71%
51% of 518 duels better than 42%
35% of 52 situations better than 38%
Ancient56
48% better than 31%
0.77 better than 57%
83.3 better than 56%
1.05 right on the average
51% of 268 duels better than 43%
23% of 35 situations better than 15%
Nuke43
63% better than 72%
0.76 better than 45%
80.7 better than 40%
1.06 better than 43%
55% of 199 duels better than 62%
33% of 24 situations better than 35%
Dust 236
42% better than 13%
0.69 better than 21%
77.9 better than 30%
0.92 better than 9%
46% of 184 duels better than 18%
33% of 15 situations better than 35%
Inferno20
50% better than 24%
0.77 better than 44%
84.6 better than 51%
1.06 better than 33%
50% of 96 duels better than 24%
38% of 13 situations better than 45%
Anubis17
29% better than 1%
0.79 better than 68%
88.5 better than 82%
1.07 better than 55%
50% of 74 duels better than 36%
17% of 6 situations better than 7%
Cache7
57% -
0.73 -
76.2 -
0.98-
56% of 41 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alien676 plays

Across 272 matches Alien676 averages K/R 0.77, ADR 83.6 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 43 matches. In 107 of 272 matches the rating was 1.10 or higher (39%), in 85 it was below 0.90. In 195 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. Alien676 loses the most ELO on Inferno (−29 ELO, win rate 50%). Things go best on Mirage (+86 ELO, win rate 62%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.2, ELO +283. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 73 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.