Alien051

Mongolia
On FACEIT since 2021 213 matches tracked 48 matches in 30 days
ELO ▼ 161
2,011
30-day peak: 2,172
Rank EU
#236,935
Mongolia #867 in Mongolia
Last updated:

How does Alien051 play?

Rating 0.85 (from 163 matches) K/R 0.64 ADR 71.3 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 1.5
Knife kills 1 in 213 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.4% of rounds and so well below the average (13.3%).

2K rounds 9.4%−3.9 pp · Ø 13.3% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 18x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +224
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.09, ADR −9.9, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
68 matches · 47% win rate
On Sundays −98 ELO, win rate 35%

Alien051 loses the most ELO on Dust 2: −43 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
47% better than 33%
0.61 better than 4%
68.2 better than 3%
0.82 better than 2%
37% of 277 duels better than 2%
39% of 23 situations better than 55%
Mirage38
53% better than 57%
0.67 better than 20%
72.7 better than 14%
0.84 better than 3%
45% of 93 duels better than 18%
45% of 11 situations better than 70%
Inferno36
53% right on the average
0.71 better than 42%
78.1 better than 38%
1.00 better than 38%
42% of 149 duels better than 8%
31% of 16 situations better than 34%
Cache19
42% -
0.55 -
65.5 -
0.73-
42% of 74 duels -
100% of 2 situations -
Nuke18
39% better than 8%
0.67 better than 11%
71.9 better than 7%
0.84 better than 2%
45% of 60 duels better than 16%
63% of 8 situations better than 92%
Ancient17
53% better than 54%
0.62 better than 5%
70.9 better than 6%
0.86-
38% of 45 duels better than 1%
60% of 5 situations better than 92%
Anubis14
36% -
0.63 -
73.6 -
0.77-
26% of 43 duels -
50% of 4 situations -
Overpass3
67% -
0.54 -
61.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Alien051 plays

Across 213 matches Alien051 averages K/R 0.64 and ADR 71.3; the rating across the 163 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 38 matches. In 34 of 163 matches the rating was 1.10 or higher (21%), in 104 it was below 0.90. In 122 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. Alien051 loses the most ELO on Dust 2 (−43 ELO, win rate 47%). Things go best on Mirage (+6 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, −10 ELO. Improved over the last three months: ELO +224. Got weaker: K/R −0.09, Rating −0.09, ADR −9.9, Headshots −3 pp, Win rate −7 pp. Last 30 days: 48 matches, win rate 40%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.