Alicia_Keys

Denmark
262 matches tracked 87 matches in 30 days
Last updated:

How does Alicia_Keys play?

Rating 1.03 K/R 0.76 ADR 84.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 3.1
Knife kills 2 in 262 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 55x 4K, 9 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.18, Rating +0.25, ADR +14.8
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.60). Clearly above the average (0.71).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −151 ELO
32 matches · 44% win rate
On Anubis −130 ELO
48 matches · 42% win rate
Between 12:00 and 18:00 −211 ELO, win rate 44%
On Sundays −59 ELO, win rate 39%

Alicia_Keys loses the most ELO on Inferno: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
49% better than 43%
0.75 better than 62%
82.4 better than 63%
0.99 better than 43%
52% of 492 duels better than 60%
42% of 24 situations better than 62%
Anubis48
42% better than 23%
0.78 better than 77%
86.4 better than 83%
1.06 better than 71%
53% of 341 duels better than 65%
40% of 25 situations right on the average
Ancient47
55% better than 66%
0.78 better than 76%
88.0 better than 87%
1.05 better than 69%
53% of 303 duels better than 65%
30% of 23 situations better than 31%
Dust 234
71% better than 97%
0.79 better than 83%
84.9 better than 77%
1.12 better than 86%
54% of 190 duels better than 71%
44% of 16 situations better than 69%
Inferno32
44% better than 25%
0.74 better than 64%
81.7 better than 65%
1.00 right on the average
48% of 216 duels better than 33%
56% of 9 situations better than 87%
Cache19
68% -
0.85 -
88.2 -
1.13-
52% of 143 duels -
40% of 15 situations -
Nuke14
43% -
0.59 -
71.9 -
0.77-
41% of 117 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alicia_Keys plays

Across 262 matches Alicia_Keys averages K/R 0.76, ADR 84.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 105 of 262 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 242 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: August 2026 at 1.13. Alicia_Keys loses the most ELO on Inferno (−151 ELO, win rate 44%). Things go best on Ancient (+210 ELO, win rate 55%). Match no. 4 of the day goes best: 77% win rate, +206 ELO. Improved over the last three months: K/R +0.18, Rating +0.25, ADR +14.8. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 87 matches, win rate 52%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.