AliKz12

South Africa
150 matches tracked 57 matches in 30 days
ELO ▲ 235
2,070
30-day peak: 2,093
Rank EU
#171,262
South Africa #72 in South Africa
Last updated:

How does AliKz12 play?

Rating 0.99 (from 128 matches) K/R 0.71 ADR 76.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 150 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.2, Headshots +6 pp, ELO +595
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −16 ELO
54 matches · 46% win rate
Between 6:00 and 12:00 +29 ELO, win rate 43%
On Sundays +39 ELO, win rate 32%

AliKz12 loses the most ELO from match 5 of the day: −16 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 80%
0.74 right on the average
80.1 better than 47%
1.02 better than 48%
54% of 239 duels better than 67%
39% of 28 situations better than 54%
Dust 233
48% better than 37%
0.68 better than 22%
74.2 better than 17%
0.97 better than 29%
50% of 127 duels better than 43%
50% of 16 situations better than 81%
Ancient22
50% better than 41%
0.67 better than 18%
72.0 better than 8%
0.90 better than 12%
38% of 60 duels better than 3%
50% of 10 situations better than 82%
Anubis19
53% better than 58%
0.76 better than 62%
79.4 better than 43%
1.06 better than 62%
54% of 89 duels better than 65%
47% of 17 situations better than 74%
Nuke10
60% -
0.53 -
58.8 -
0.73-
43% of 35 duels -
67% of 3 situations -
Cache5
20% -
0.81 -
88.3 -
1.05-
50% of 32 duels -
13% of 8 situations -
Inferno4
75% -
0.79 -
86.4 -
1.20-
56% of 18 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AliKz12 plays

Across 150 matches AliKz12 averages K/R 0.71 and ADR 76.6; the rating across the 128 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 42 of 128 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. AliKz12 loses the most ELO from match 5 of the day (−16 ELO, win rate 46%). Things go best in match 1 of the day (+80 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +80 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.2, Headshots +6 pp, ELO +595. Unchanged in recent months: Win rate at 54%. Last 30 days: 57 matches, win rate 56%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.