AliH

MA
FACEIT verified 155 matches tracked
Last updated:

How does AliH play?

K/R 0.79 ADR 84.9 from 155 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 4% no comparison
K/D 1.16+0.12 better than 85%
Pistol kills per match 2.8 from the last 101
Knife kills 1 in 101 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.2% no comparison
Rounds with 3K 5.3% no comparison
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 0% no comparison
Utility damage per round 2.2 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
Whether AliH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 26 before.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.01.

Patterns

From the last 101 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −117 ELO
39 matches · 49% wins
In match 1 of the day −62 ELO
25 matches · 52% wins
Between 0:00 and 6:00 +21 ELO, win rate 50%

AliH loses the most ELO on Mirage: −117 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.95 · Mirage
  2. Most kills in a match: 26 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 38%
0.75 better than 53%
82.7 better than 61%
0.95-
48% of 159 duels better than 29%
29% of 17 situations better than 23%
Dust 225
76% better than 99%
0.76 better than 58%
81.6 better than 53%
0.88-
55% of 85 duels better than 70%
42% of 12 situations better than 62%
Nuke13
54% -
0.77 -
81.3 -
-
55% of 62 duels -
43% of 7 situations -
Ancient12
50% -
0.77 -
87.5 -
-
53% of 49 duels -
25% of 8 situations -
Inferno5
60% -
0.74 -
87.8 -
-
53% of 19 duels -
20% of 5 situations -
Anubis4
75% -
0.75 -
82.8 -
-
53% of 19 duels -
67% of 3 situations -
Cache3
100% -
0.62 -
73.9 -
-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AliH plays

Biggest strength: K/D at 1.16. That is better than 85% of players on level 10. On average 17.3 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 76% win rate in 25 matches. In 2 matches with detailed stats: 0 4Ks and 0 aces. AliH loses the most ELO on Mirage (−117 ELO, win rate 49%). Things go best on Dust 2 (+151 ELO, win rate 76%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.