AlexMelcer

Russia
111 matches tracked 22 matches in 30 days
Last updated:

How does AlexMelcer play?

Rating 0.93 (from 48 matches) K/R 0.77 ADR 81.4 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 38%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 59%+9 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 17%+6 pp better than 79%
K/D 1.02+0.02 better than 53%
Pistol kills per match 3.5
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 55%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 2 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 2.7−1.6 better than 14%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +24 pp, ELO +335
= Stayed the same
K/R at 0.76, ADR at 81.0, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 111 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
45 matches · 42% wins
Between 6:00 and 12:00 +27 ELO, win rate 39%

AlexMelcer loses the most ELO on Dust 2: −46 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 20%
0.81 better than 85%
87.0 better than 81%
1.00 better than 40%
55% of 208 duels better than 75%
29% of 24 situations better than 25%
Ancient24
50% level
0.73 better than 47%
77.8 better than 34%
0.84-
59% of 95 duels better than 88%
43% of 21 situations better than 62%
Anubis15
60% better than 78%
0.84 better than 93%
84.9 better than 74%
1.13-
50% of 66 duels level
43% of 14 situations better than 64%
Mirage14
43% -
0.66 -
70.5 -
0.69-
58% of 62 duels -
55% of 11 situations -
Nuke12
58% -
0.70 -
75.8 -
0.66-
55% of 51 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlexMelcer plays

Across 111 matches AlexMelcer averages K/R 0.77 and ADR 81.4; the rating across the 48 rated matches is 0.93. Biggest strength: Opening duels won at 59%. That is better than 97% of players on level 9. Most room to improve: Rating at 0.93. That is better than only 14% of players on level 9. On average 17.0 kills per match, 47% of them headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 14 of 48 matches the rating was 1.10 or higher (29%), in 26 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. AlexMelcer loses the most ELO on Dust 2 (−46 ELO, win rate 42%). Things go best on Ancient (+53 ELO, win rate 50%). Improved over the last three months: Win rate +24 pp, ELO +335. Unchanged in recent months: K/R at 0.76, ADR at 81.0, Headshots at 47%. Last 30 days: 22 matches, win rate 50%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.