Alex0166

Hungary
On FACEIT since 2017 179 matches tracked
Last updated:

How does Alex0166 play?

Rating 0.92 K/R 0.65 ADR 76.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 5 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 2 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.21, ADR −10.6, Win rate −21 pp, ELO −168

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
23 matches · 48% win rate
On Dust 2 −55 ELO
56 matches · 48% win rate
Between 12:00 and 18:00 +29 ELO, win rate 32%
On Sundays +10 ELO, win rate 43%

Alex0166 loses the most ELO on Ancient: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 37%
0.65 better than 12%
81.2 better than 54%
0.91 better than 13%
52% of 307 duels better than 55%
29% of 35 situations better than 26%
Inferno43
60% better than 69%
0.71 better than 28%
82.4 better than 53%
1.04 better than 41%
56% of 183 duels better than 63%
29% of 14 situations better than 23%
Nuke28
46% better than 19%
0.63 better than 4%
73.6 better than 14%
0.87 better than 4%
46% of 134 duels better than 16%
41% of 22 situations better than 52%
Ancient23
48% better than 37%
0.57 better than 1%
68.6 better than 3%
0.80 better than 2%
36% of 75 duels better than 2%
25% of 8 situations better than 21%
Anubis9
33% -
0.60 -
75.3 -
0.83-
55% of 31 duels -
0% of 1 situations -
Cache9
56% -
0.65 -
70.4 -
0.96-
37% of 38 duels -
20% of 5 situations -
Mirage9
44% -
0.66 -
69.2 -
0.97-
33% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alex0166 plays

Across 179 matches Alex0166 averages K/R 0.65, ADR 76.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 43 matches. In 51 of 179 matches the rating was 1.10 or higher (28%), in 93 it was below 0.90. In 128 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Alex0166 loses the most ELO on Ancient (−60 ELO, win rate 48%). Things go best in match 3 of the day (+54 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +54 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.21, ADR −10.6, Win rate −21 pp, ELO −168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.