Alenzmaj225

Montenegro
189 matches tracked 21 matches in 30 days
Last updated:

How does Alenzmaj225 play?

Rating 0.97 K/R 0.69 ADR 75.5 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +460
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.2, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
25 matches · 32% win rate
In match 1 of the day −44 ELO
46 matches · 41% win rate
Between 0:00 and 6:00 −53 ELO, win rate 40%
On Sundays −28 ELO, win rate 41%

Alenzmaj225 loses the most ELO on Ancient: −74 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 51 · Anubis
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 88%
0.70 better than 36%
74.2 better than 22%
1.00 better than 48%
49% of 159 duels better than 41%
40% of 25 situations better than 56%
Dust 236
50% right on the average
0.74 better than 57%
80.1 better than 53%
1.04 better than 60%
60% of 126 duels better than 92%
35% of 31 situations better than 39%
Anubis30
63% better than 87%
0.76 better than 71%
81.6 better than 59%
1.05 better than 70%
47% of 106 duels better than 28%
50% of 20 situations better than 79%
Ancient25
32% better than 5%
0.55 better than 1%
62.6 better than 1%
0.81 better than 1%
35% of 105 duels better than 1%
57% of 14 situations better than 90%
Inferno20
50% better than 45%
0.70 better than 43%
80.6 better than 59%
0.99 better than 47%
48% of 73 duels better than 36%
30% of 10 situations better than 31%
Cache14
29% -
0.61 -
73.0 -
0.86-
33% of 39 duels -
50% of 6 situations -
Nuke11
27% -
0.68 -
74.8 -
0.92-
44% of 45 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alenzmaj225 plays

Across 189 matches Alenzmaj225 averages K/R 0.69, ADR 75.5 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 63% win rate in 51 matches. In 67 of 189 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Alenzmaj225 loses the most ELO on Ancient (−74 ELO, win rate 32%). Things go best on Mirage (+69 ELO, win rate 63%). Match no. 3 of the day goes best: 66% win rate, −4 ELO. Improved over the last three months: ELO +460. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.2, Win rate at 50%. Last 30 days: 21 matches, win rate 62%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.