Alekseyb

Russia
179 matches tracked 46 matches in 30 days
Last updated:

How does Alekseyb play?

Rating 0.76 (from 150 matches) K/R 0.53 ADR 63.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so well below the average (0.97).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.76−0.21 · Ø 0.97 better than 1%
Pistol kills per match 1.7
Knife kills 2 in 179 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.7%−4.1 pp · Ø 12.8% better than 1%
3K rounds 1.9%−1.9 pp · Ø 3.8% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 1x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 96%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +295
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −4.0, Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: June 2026 with 0.61. Last 3 months: 0.51 (at the start 0.58). Well below the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −1 ELO
20 matches · 85% win rate
In match 3 of the day +1 ELO
35 matches · 51% win rate
On Wednesdays −25 ELO, win rate 48%

Alekseyb loses the most ELO on Nuke: −1 ELO, 85% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.49 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
59% better than 80%
0.51 better than 1%
59.9 better than 1%
0.76 better than 1%
38% of 196 duels better than 3%
40% of 57 situations better than 57%
Mirage36
47% better than 37%
0.52 better than 1%
64.9 better than 1%
0.69 better than 1%
31% of 104 duels better than 1%
55% of 22 situations better than 88%
Nuke20
85% better than 99%
0.63 better than 6%
73.7 better than 16%
0.89 better than 8%
51% of 43 duels better than 44%
20% of 15 situations better than 11%
Anubis12
33% -
0.49 -
58.9 -
0.60-
42% of 19 duels -
0% of 2 situations -
Inferno12
58% -
0.56 -
63.3 -
0.82-
59% of 34 duels -
38% of 8 situations -
Cache9
33% -
0.44 -
57.4 -
0.66-
32% of 28 duels -
0% of 7 situations -
Vertigo4
50% -
0.65 -
71.2 -
0.93-
71% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alekseyb plays

Across 179 matches Alekseyb averages K/R 0.53 and ADR 63.2; the rating across the 150 rated matches is 0.76. Biggest strength: Utility damage per round at 7.3, better than 96% of level 8 players. Most room to improve: Rating at 0.76, better than only 1% of level 8 players. Averages 11.7 kills per match with 40% headshots. The strongest map is Nuke with a 85% win rate in 20 matches. In 17 of 150 matches the rating was 1.10 or higher (11%), in 107 it was below 0.90. In 110 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 0.80. Alekseyb loses the most ELO on Nuke (−1 ELO, win rate 85%). Things go best on Dust 2 (+18 ELO, win rate 59%). Match no. 2 of the day goes best: 73% win rate. Improved over the last three months: ELO +295. Got weaker: K/R −0.07, Rating −0.05, ADR −4.0, Headshots −9 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 46 matches, win rate 65%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.