Albuka

Brazil
109 matches tracked
Last updated:

How does Albuka play?

Rating 0.91 (from 78 matches) K/R 0.65 ADR 72.9 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 4% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.86−0.14 · Ø 1.00 better than 10%
Pistol kills per match 2.9
Knife kills 3 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 36%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 21%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 5x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 77%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 52%
Deaths per round 75%+2 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.9, Headshots at 48%
▼ Got worse
Win rate −6 pp, ELO −137

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
51 matches · 53% win rate
On Saturdays +21 ELO, win rate 36%

Albuka loses the most ELO on Dust 2: −3 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 62%
0.66 better than 23%
75.2 better than 30%
0.93 better than 28%
45% of 130 duels better than 23%
43% of 23 situations better than 67%
Anubis23
57% better than 75%
0.67 better than 28%
72.6 better than 19%
0.99 right on the average
45% of 64 duels better than 26%
25% of 8 situations better than 23%
Inferno14
21% -
0.68 -
75.6 -
0.94-
39% of 33 duels -
29% of 7 situations -
Nuke9
44% -
0.56 -
64.3 -
0.73-
19% of 27 duels -
100% of 1 situations -
Cache7
57% -
0.62 -
70.4 -
0.81-
46% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Albuka plays

Across 109 matches Albuka averages K/R 0.65 and ADR 72.9; the rating across the 78 rated matches is 0.91. Biggest strength: Utility damage per round at 5.2, better than 77% of level 6 players. Most room to improve: K/D at 0.86, better than only 10% of level 6 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 17 of 78 matches the rating was 1.10 or higher (22%), in 43 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Albuka loses the most ELO on Dust 2 (−3 ELO, win rate 53%). Got weaker: Win rate −6 pp, ELO −137. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.9, Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.