Albozz-

Netherlands
On FACEIT since 2018 197 matches tracked 67 matches in 30 days
ELO ▲ 258
2,309
30-day peak: 2,309
Rank EU
#97,136
Netherlands #543 in Netherlands
Last updated:

How does Albozz- play?

Rating 1.05 K/R 0.75 ADR 79.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.1
Knife kills 19 in 197 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 31x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +284
= Stayed the same
Rating at 1.05, Win rate at 55%
▼ Got worse
K/R −0.05, ADR −5.1, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
35 matches · 54% win rate
On Mirage −77 ELO
55 matches · 47% win rate
Between 0:00 and 6:00 −7 ELO, win rate 48%
On Mondays +23 ELO, win rate 39%

Albozz- loses the most ELO on Dust 2: −78 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 31%
0.73 better than 44%
79.1 better than 40%
1.02 better than 44%
52% of 194 duels better than 54%
38% of 45 situations right on the average
Ancient43
49% better than 37%
0.76 better than 56%
78.5 better than 32%
1.05 better than 54%
52% of 149 duels right on the average
44% of 39 situations better than 68%
Dust 235
54% better than 59%
0.77 better than 64%
80.9 better than 49%
1.10 better than 70%
57% of 134 duels better than 78%
28% of 25 situations better than 25%
Inferno26
54% better than 52%
0.67 better than 14%
74.2 better than 12%
0.97 better than 17%
51% of 88 duels better than 34%
12% of 17 situations better than 5%
Anubis25
72% better than 96%
0.83 better than 86%
84.4 better than 66%
1.17 better than 88%
51% of 101 duels better than 43%
46% of 24 situations better than 73%
Nuke10
80% -
0.72 -
78.3 -
1.02-
50% of 46 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Albozz- plays

Across 197 matches Albozz- averages K/R 0.75, ADR 79.2 and a rating of 1.05. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 80 of 197 matches the rating was 1.10 or higher (41%), in 60 it was below 0.90. In 163 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.29. Albozz- loses the most ELO on Dust 2 (−78 ELO, win rate 54%). Things go best on Ancient (+65 ELO, win rate 49%). Match no. 4 of the day goes best: 67% win rate, −15 ELO. Improved over the last three months: ELO +284. Got weaker: K/R −0.05, ADR −5.1, Headshots −2 pp. Unchanged in recent months: Rating at 1.05, Win rate at 55%. Last 30 days: 67 matches, win rate 55%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.