AlbaniaEagle

Albania
180 matches tracked 34 matches in 30 days
Last updated:

How does AlbaniaEagle play?

Rating 0.92 (from 140 matches) K/R 0.67 ADR 77.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.0
Knife kills 7 in 180 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 42%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 20x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 78%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 37%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.12, ELO +128
= Stayed the same
K/R at 0.68, ADR at 78.3, Headshots at 40%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
23 matches · 39% win rate
On Ancient −26 ELO
27 matches · 30% win rate
Between 18:00 and 24:00 −59 ELO, win rate 44%
On Tuesdays −32 ELO, win rate 36%

AlbaniaEagle loses the most ELO on Mirage: −36 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 58%
0.70 right on the average
79.6 better than 60%
0.95 better than 41%
56% of 151 duels better than 87%
40% of 15 situations better than 59%
Anubis38
50% right on the average
0.66 better than 28%
77.7 better than 46%
0.91 better than 28%
48% of 147 duels better than 46%
28% of 18 situations better than 27%
Inferno31
65% better than 88%
0.72 better than 62%
82.7 better than 70%
1.00 better than 60%
46% of 90 duels better than 33%
50% of 8 situations better than 79%
Ancient27
30% better than 3%
0.63 better than 16%
71.8 better than 17%
0.88 better than 22%
39% of 122 duels better than 6%
19% of 16 situations better than 10%
Mirage23
39% better than 18%
0.61 better than 12%
68.8 better than 11%
0.85 better than 14%
43% of 79 duels better than 18%
25% of 16 situations better than 19%
Cache5
60% -
0.69 -
84.1 -
0.86-
36% of 22 duels -
50% of 2 situations -
Nuke4
50% -
0.74 -
79.1 -
1.04-
47% of 17 duels -
50% of 2 situations -
Vertigo3
67% -
0.79 -
86.4 -
1.16-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlbaniaEagle plays

Across 180 matches AlbaniaEagle averages K/R 0.67 and ADR 77.2; the rating across the 140 rated matches is 0.92. Biggest strength: Utility damage per round at 5.2, better than 78% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 5 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 119 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. AlbaniaEagle loses the most ELO on Mirage (−36 ELO, win rate 39%). Things go best on Inferno (+48 ELO, win rate 65%). Match no. 1 of the day goes best: 54% win rate, −59 ELO. Improved over the last three months: Rating +0.12, ELO +128. Unchanged in recent months: K/R at 0.68, ADR at 78.3, Headshots at 40%, Win rate at 50%. Last 30 days: 34 matches, win rate 59%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.