AlanMeg

KR
108 matches tracked 108 matches in 30 days
Last updated:

How does AlanMeg play?

Rating 0.96 K/R 0.69 ADR 78.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 7% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 41%−9 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 4%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.5
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 24%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 82%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 90%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 58%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether AlanMeg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +65 ELO
52 matches · 46% win rate

AlanMeg loses the most ELO from match 5 of the day: +65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Cache
  2. Most kills in a match: 30 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 67%
0.65 better than 23%
75.4 better than 32%
0.91 better than 26%
43% of 115 duels better than 17%
20% of 20 situations better than 12%
Mirage21
52% better than 61%
0.67 better than 33%
78.3 better than 51%
0.93 better than 35%
41% of 85 duels better than 14%
14% of 7 situations better than 6%
Nuke16
44% better than 21%
0.75 better than 66%
82.1 better than 66%
1.00 better than 55%
42% of 73 duels better than 13%
17% of 6 situations better than 12%
Ancient13
62% -
0.65 -
74.7 -
0.89-
35% of 62 duels -
0% of 6 situations -
Inferno10
40% -
0.63 -
77.6 -
0.89-
43% of 37 duels -
44% of 9 situations -
Anubis8
50% -
0.75 -
84.7 -
1.03-
46% of 41 duels -
75% of 4 situations -
Cache8
63% -
0.87 -
89.6 -
1.38-
33% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlanMeg plays

Across 108 matches AlanMeg averages K/R 0.69, ADR 78.5 and a rating of 0.96. Biggest strength: Utility damage per round at 6.5, better than 90% of level 5 players. Most room to improve: Opening duels won at 41%, better than only 4% of level 5 players. Averages 14.7 kills per match with 39% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 29 of 108 matches the rating was 1.10 or higher (27%), in 54 it was below 0.90. In 108 matches with detailed stats: 11 4Ks and 1 ace. AlanMeg loses the most ELO from match 5 of the day (+65 ELO, win rate 46%). Things go best on Dust 2 (+86 ELO, win rate 55%). Last 30 days: 108 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.