Al4ex

Poland
280 matches tracked 59 matches in 30 days
Last updated:

How does Al4ex play?

Rating 1.15 K/R 0.82 ADR 86.0 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 280 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.16+0.16 · Ø 1.00 better than 92%
Pistol kills per match 2.7
Knife kills 17 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 60x 4K, 10 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +9.3, Headshots +4 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
93 matches · 51% win rate
On Dust 2 −27 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −79 ELO, win rate 41%
On Sundays −106 ELO, win rate 36%

Al4ex loses the most ELO on Mirage: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.83 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
51% better than 52%
0.88 better than 96%
92.5 better than 95%
1.23 better than 96%
61% of 432 duels better than 94%
43% of 68 situations better than 64%
Anubis73
58% better than 69%
0.84 better than 88%
88.1 better than 83%
1.20 better than 90%
57% of 342 duels better than 80%
37% of 62 situations better than 48%
Ancient43
40% better than 15%
0.80 better than 81%
83.0 better than 64%
1.10 better than 81%
49% of 229 duels better than 39%
43% of 30 situations better than 61%
Dust 225
40% better than 18%
0.68 better than 28%
71.5 better than 12%
0.93 better than 22%
50% of 96 duels right on the average
25% of 20 situations better than 19%
Nuke24
46% better than 19%
0.85 better than 81%
90.0 better than 82%
1.21 better than 84%
51% of 108 duels better than 42%
24% of 21 situations better than 14%
Inferno12
33% -
0.60 -
63.9 -
0.89-
42% of 45 duels -
67% of 9 situations -
Cache9
44% -
0.69 -
74.9 -
0.95-
55% of 49 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Al4ex plays

Across 280 matches Al4ex averages K/R 0.82, ADR 86.0 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 93% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 17.9 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 73 matches. In 145 of 280 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 221 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: September 2026 at 1.30. Al4ex loses the most ELO on Mirage (−60 ELO, win rate 51%). Things go best on Nuke (+64 ELO, win rate 46%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +9.3, Headshots +4 pp, ELO +135. Got weaker: Win rate −5 pp. Last 30 days: 59 matches, win rate 51%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.