Al0yaaaa

Belarus
On FACEIT since 2025 209 matches tracked 24 matches in 30 days
Last updated:

How does Al0yaaaa play?

Rating 0.98 K/R 0.72 ADR 76.4 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 9 in 209 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 2 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +321
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 76.1
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
48 matches · 40% win rate
On Mirage −1 ELO
46 matches · 57% win rate
On Sundays −21 ELO, win rate 30%

Al0yaaaa loses the most ELO in match 1 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 28%
0.72 better than 41%
75.4 better than 22%
0.98 better than 32%
50% of 313 duels better than 42%
34% of 35 situations better than 43%
Mirage46
57% better than 70%
0.72 better than 42%
76.2 better than 28%
0.98 better than 35%
48% of 215 duels better than 34%
24% of 17 situations better than 15%
Anubis30
40% better than 15%
0.63 better than 7%
72.0 better than 9%
0.85 better than 3%
41% of 203 duels better than 6%
46% of 13 situations better than 73%
Nuke24
46% better than 19%
0.82 better than 73%
85.8 better than 65%
1.10 better than 62%
65% of 119 duels better than 97%
14% of 7 situations better than 4%
Ancient21
33% better than 5%
0.70 better than 28%
74.1 better than 15%
0.97 better than 29%
44% of 121 duels better than 12%
23% of 13 situations better than 14%
Inferno12
42% -
0.73 -
81.4 -
1.07-
60% of 47 duels -
88% of 8 situations -
Cache10
60% -
0.72 -
76.2 -
0.97-
52% of 50 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Al0yaaaa plays

Across 209 matches Al0yaaaa averages K/R 0.72, ADR 76.4 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 61 of 209 matches the rating was 1.10 or higher (29%), in 88 it was below 0.90. In 159 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: May 2026 at 0.99. Al0yaaaa loses the most ELO in match 1 of the day (−25 ELO, win rate 40%). Things go best on Nuke (+53 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: Headshots +4 pp, ELO +321. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 76.1. Last 30 days: 24 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.