Al-Pacinooo
How does Al-Pacinooo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
Strength0.39 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.11 (at the start 1.05). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 91.8. Last 3 months: 85.7 (at the start 87.7). Slightly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 47% (at the start 19%). Clearly below the average (50%).
Best month: August 2026 with 2,495. Last 3 months: 2,317 (at the start 2,289).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Al-Pacinooo loses the most ELO on Anubis: −51 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 35 · Cache
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How Al-Pacinooo plays
Across 152 matches Al-Pacinooo averages K/R 0.79, ADR 86.0 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 71 of 152 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 131 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. Al-Pacinooo loses the most ELO on Anubis (−51 ELO, win rate 40%). Things go best on Ancient (+1 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +28 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.7, ELO at 2,317. Last 30 days: 32 matches, win rate 50%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.