Akv1lon

Japan
On FACEIT since 2015 263 matches tracked 87 matches in 30 days
ELO ▲ 228
3,304
30-day peak: 3,444
Rank EU ▼ 1,257 places
#2,435
Japan #40 in Japan
30 days · prev. #1,178 · best #1,178
Last updated:

How does Akv1lon play?

Rating 1.14 K/R 0.82 ADR 86.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 263 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.15+0.09 · Ø 1.06 better than 70%
Pistol kills per match 3.1
Zeus kills1 in 263 matches
Knife kills 16 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 86%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 46x 4K, 6 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +3 pp, Win rate +10 pp
= Stayed the same
ADR at 87.2, ELO at 3,316
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
38 matches · 39% win rate
In match 2 of the day −60 ELO
65 matches · 45% win rate
On Wednesdays −46 ELO, win rate 39%

Akv1lon loses the most ELO on Ancient: −94 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.58 · Nuke
  3. Most kills in a match: 49 · Nuke

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 68%
0.86 better than 87%
89.4 better than 81%
1.20 better than 85%
56% of 535 duels better than 70%
28% of 60 situations better than 18%
Dust 244
45% better than 18%
0.76 right on the average
82.7 better than 53%
1.05 better than 41%
50% of 269 duels better than 36%
39% of 18 situations better than 49%
Nuke40
63% better than 65%
0.82 better than 71%
87.9 better than 73%
1.17 better than 75%
50% of 193 duels better than 30%
27% of 15 situations better than 20%
Ancient38
39% better than 7%
0.81 better than 74%
84.1 better than 59%
1.11 better than 66%
57% of 198 duels better than 75%
44% of 16 situations better than 66%
Anubis28
50% better than 32%
0.85 better than 87%
88.8 better than 83%
1.17 better than 81%
58% of 156 duels better than 79%
36% of 14 situations better than 43%
Cache13
54% -
0.76 -
80.6 -
1.03-
47% of 58 duels -
57% of 7 situations -
Inferno3
67% -
0.76 -
78.2 -
1.09-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akv1lon plays

Across 263 matches Akv1lon averages K/R 0.82, ADR 86.6 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 140 of 263 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 187 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. Akv1lon loses the most ELO on Ancient (−94 ELO, win rate 39%). Things go best on Mirage (+138 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +90 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +3 pp, Win rate +10 pp. Unchanged in recent months: ADR at 87.2, ELO at 3,316. Last 30 days: 87 matches, win rate 56%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.