AkusticAki

Poland
On FACEIT since 2024 369 matches tracked 118 matches in 30 days
Last updated:

How does AkusticAki play?

Rating 1.03 K/R 0.75 ADR 84.0 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 369 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.5
Zeus kills1 in 369 matches
Knife kills 5 in 369 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 71x 4K, 5 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.5, Win rate +7 pp, ELO +404
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
113 matches · 50% win rate
In match 3 of the day ±0 ELO
54 matches · 44% win rate
On Mondays −75 ELO, win rate 41%

AkusticAki loses the most ELO on Mirage: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 44%
0.76 better than 57%
84.0 better than 64%
1.04 right on the average
51% of 760 duels right on the average
47% of 43 situations better than 77%
Ancient80
55% better than 59%
0.74 better than 45%
85.2 better than 69%
1.01 better than 41%
52% of 464 duels right on the average
35% of 31 situations better than 43%
Anubis49
45% better than 27%
0.72 better than 36%
81.3 better than 52%
0.97 better than 24%
52% of 269 duels right on the average
16% of 25 situations better than 8%
Inferno40
40% better than 12%
0.76 right on the average
85.5 better than 62%
1.03 better than 35%
48% of 235 duels better than 23%
57% of 23 situations better than 90%
Cache38
50% -
0.77 -
84.2 -
1.05-
47% of 210 duels -
43% of 14 situations -
Nuke31
61% better than 71%
0.80 better than 69%
85.6 better than 66%
1.14 better than 73%
50% of 134 duels better than 34%
53% of 17 situations better than 80%
Dust 215
47% better than 32%
0.67 better than 16%
75.7 better than 21%
0.89 better than 7%
46% of 70 duels better than 20%
43% of 7 situations better than 66%
Vertigo3
33% -
0.99 -
97.3 -
1.31-
71% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AkusticAki plays

Across 369 matches AkusticAki averages K/R 0.75, ADR 84.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 142 of 369 matches the rating was 1.10 or higher (38%), in 141 it was below 0.90. In 304 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. AkusticAki loses the most ELO on Mirage (−85 ELO, win rate 50%). Things go best on Ancient (+100 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, −50 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.5, Win rate +7 pp, ELO +404. Unchanged in recent months: Headshots at 45%. Last 30 days: 118 matches, win rate 53%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.