AkuPeek

Malaysia
73 matches tracked 49 matches in 30 days
ELO ▲ 307
1,730
30-day peak: 1,737
Rank SEA ▼ 3,052 places
#12,211
30 days · prev. #9,159 · best #7,991
Last updated:

How does AkuPeek play?

Rating 1.20 K/R 0.86 ADR 92.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 73 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.22+0.23 · Ø 0.99 better than 97%
Pistol kills per match 2.7
Zeus kills1 in 73 matches
Knife kills 2 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.9%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 97%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 13x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether AkuPeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.86
JulAugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
28 matches · 36% win rate

AkuPeek loses the most ELO from match 5 of the day: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 23%
0.82 better than 88%
90.7 better than 91%
1.14 better than 86%
52% of 108 duels better than 60%
48% of 23 situations better than 74%
Ancient17
65% better than 91%
1.02 better than 99%
105.0 better than 99%
1.42 better than 99%
67% of 88 duels better than 99%
50% of 14 situations better than 80%
Mirage15
40% better than 16%
0.81 better than 84%
86.8 better than 82%
1.11 better than 81%
44% of 63 duels better than 17%
29% of 7 situations better than 24%
Anubis12
58% -
0.90 -
97.7 -
1.25-
62% of 50 duels -
36% of 11 situations -
Inferno4
50% -
0.74 -
80.6 -
0.98-
57% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AkuPeek plays

Across 73 matches AkuPeek averages K/R 0.86, ADR 92.9 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 98% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 19.7 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 43 of 73 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 2 aces. AkuPeek loses the most ELO from match 5 of the day (−25 ELO, win rate 36%). Things go best on Dust 2 (+26 ELO, win rate 42%). Last 30 days: 49 matches, win rate 39%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.