Aksell_S

Russia
210 matches tracked 44 matches in 30 days
Last updated:

How does Aksell_S play?

Rating 0.92 K/R 0.67 ADR 74.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 210 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More first kills per match than the level 3 average.
AWPerEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 87%
Opening duels won 48%+1 pp · Ø 47% better than 55%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 35%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (41%).

Headshot rate 37%−4 pp · Ø 41% better than 29%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 0.90−0.04 · Ø 0.94 better than 42%
Pistol kills per match 1.8
Knife kills 3 in 210 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.0).

2K rounds 12.3%−0.2 pp · Ø 12.5% better than 52%
3K rounds 3.4%−0.1 pp · Ø 3.5% better than 51%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 25x 4K, 2 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.7).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.9 · Ø 3.7 better than 70%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 52%
Deaths per round 75%+2 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 3 average
Whether Aksell_S is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 210 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
51 matches · 35% win rate
In match 1 of the day −180 ELO
45 matches · 36% win rate
On Saturdays −173 ELO, win rate 30%

Aksell_S loses the most ELO on Mirage: −196 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
48% better than 47%
0.67 better than 46%
76.0 better than 50%
0.93 better than 46%
48% of 302 duels better than 54%
29% of 34 situations better than 29%
Mirage51
35% better than 9%
0.67 better than 43%
73.9 better than 40%
0.91 better than 38%
45% of 267 duels better than 38%
35% of 40 situations better than 46%
Anubis44
55% better than 69%
0.69 better than 53%
74.3 better than 37%
0.95 better than 54%
51% of 283 duels better than 65%
33% of 27 situations better than 45%
Ancient37
41% better than 22%
0.64 better than 36%
70.4 better than 26%
0.87 better than 33%
43% of 168 duels better than 29%
36% of 28 situations better than 47%
Nuke10
60% -
0.69 -
78.7 -
0.93-
56% of 52 duels -
63% of 8 situations -
Inferno5
60% -
0.64 -
77.0 -
0.86-
44% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aksell_S plays

Across 210 matches Aksell_S averages K/R 0.67, ADR 74.5 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 87% of level 3 players. Averages 14.6 kills per match with 37% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 59 of 210 matches the rating was 1.10 or higher (28%), in 109 it was below 0.90. In 210 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. Aksell_S loses the most ELO on Mirage (−196 ELO, win rate 35%). Things go best on Dust 2 (+86 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +31 ELO. Last 30 days: 44 matches, win rate 43%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.