Ako-47

Tajikistan
On FACEIT since 2024 229 matches tracked 48 matches in 30 days
ELO ▼ 88
2,239
30-day peak: 2,327
Rank EU
#118,113
Tajikistan #293 in Tajikistan
Last updated:

How does Ako-47 play?

Rating 0.99 (from 208 matches) K/R 0.73 ADR 82.1 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 80%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 16x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +3 pp
= Stayed the same
ADR at 83.4
▼ Got worse
Headshots −3 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
49 matches · 39% win rate
On Mirage −6 ELO
77 matches · 49% win rate
On Wednesdays +25 ELO, win rate 32%

Ako-47 loses the most ELO from match 5 of the day: −28 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 40%
0.69 better than 27%
78.2 better than 39%
0.93 better than 18%
46% of 304 duels better than 21%
43% of 21 situations better than 64%
Dust 263
54% better than 63%
0.71 better than 39%
81.1 better than 56%
0.98 better than 35%
48% of 253 duels better than 35%
47% of 30 situations better than 75%
Ancient40
43% better than 21%
0.76 better than 63%
84.1 better than 68%
1.03 better than 56%
59% of 153 duels better than 90%
32% of 31 situations better than 36%
Nuke17
41% better than 12%
0.84 better than 79%
91.5 better than 85%
1.14 better than 70%
51% of 70 duels better than 42%
43% of 7 situations better than 61%
Inferno14
43% -
0.72 -
82.4 -
1.00-
46% of 59 duels -
33% of 6 situations -
Anubis13
46% -
0.75 -
87.0 -
0.97-
54% of 46 duels -
29% of 7 situations -
Cache5
80% -
0.83 -
89.8 -
1.03-
67% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ako-47 plays

Across 229 matches Ako-47 averages K/R 0.73 and ADR 82.1; the rating across the 208 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 60% headshots. The strongest map is Dust 2 with a 54% win rate in 63 matches. In 78 of 208 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 136 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Ako-47 loses the most ELO from match 5 of the day (−28 ELO, win rate 39%). Things go best in match 2 of the day (+86 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +86 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +3 pp. Got weaker: Headshots −3 pp, ELO −114. Unchanged in recent months: ADR at 83.4. Last 30 days: 48 matches, win rate 48%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.